-
wgpu
WebGPU API wrapper
-
ash
Vulkan bindings for Rust
-
core-graphics
Bindings to Core Graphics for macOS
-
naga_oil
combining and manipulating shaders using naga IR
-
x11rb
Rust bindings to X11
-
alacritty
A fast, cross-platform, OpenGL terminal emulator
-
vulkano
Safe wrapper for the Vulkan graphics API
-
glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
khronos-egl
Rust bindings for EGL
-
glutin
Cross-platform OpenGL context provider
-
metal
Rust bindings for Metal
-
lyon
2D Graphics rendering on the GPU using tessellation
-
pathfinder_simd
SIMD library
-
spirv
Rust definition of SPIR-V structs and enums
-
gpu-allocator
Memory allocator for GPU memory in Vulkan and DirectX 12
-
skia-safe
Safe Skia Bindings for Rust
-
femtovg
Antialiased 2D vector drawing library
-
raqote
2D graphics library
-
hassle-rs
HLSL compiler library, this crate provides an FFI layer and idiomatic rust wrappers for the new DXC HLSL compiler and validator
-
macroquad
easy to use graphics library
-
freetype-rs
Bindings for FreeType font library
-
font-kit
A cross-platform font loading library
-
cl3
Khronos OpenCL 3.0 API and extensions
-
xcb
Rust safe bindings for XCB
-
speedy2d
Hardware-accelerated drawing of shapes, images, and text, with an easy to use API. Speedy2D aims to be the simplest Rust API for creating a window, rendering graphics, and handling input.
-
wgpu-profiler
profiler scopes for wgpu using timer queries
-
naga
Shader translation infrastructure
-
gl_generator
Code generators for creating bindings to the Khronos OpenGL APIs
-
surfman
A cross-platform, low-level toolkit for GPU surface management
-
gpu-descriptor
agnostic descriptor allocator for Vulkan like APIs
-
zeno
High performance, low level 2D path rasterization
-
etagere
Dynamic 2D texture atlas allocation using the shelf packing algorithm
-
opencl3
Khronos OpenCL 3.0 API and extensions
-
rioterm
Rio terminal is a hardware-accelerated GPU terminal emulator, focusing to run in desktops and browsers
-
rust-gpu-tools
Rust OpenCL tools
-
luminance
Stateless and type-safe graphics framework
-
spirq
Light weight SPIR-V query utility for graphics
-
piet
An abstraction for 2D graphics
-
spirv-std
Standard functions and types for SPIR-V
-
bevy_pbr
Adds PBR rendering to Bevy Engine
-
allegro
5 core library Rust wrapper
-
rsille
A full feature braille code art lib
-
wgsl_bindgen
Type safe Rust bindings workflow for wgsl shaders in wgpu
-
rspirv
APIs for SPIR-V module manipulation
-
imgui-rs-vulkan-renderer
A Vulkan renderer for imgui-rs using Ash
-
nannou
A Creative Coding Framework for Rust
-
glutin_glx_sys
The glx bindings for glutin
-
hudhook
A graphics API hook with dear imgui render loop. Supports DirectX 9, 11, 12, and OpenGL 3.
-
libredr-worker
LibreDR is an open-source ray-tracing differentiable renderer
-
nsi
Nodal Scene Interface for (offline) 3D renderers – ɴsɪ
-
vulkanalia
Vulkan bindings for Rust
-
ratatui-image
An image widget for ratatui, supporting sixels and unicode-halfblocks
-
psp
building full PSP modules, including both PRX plugins and regular homebrew apps
-
makepad-math
Makepad math functions
-
libharu_ng
Easily generate PDFs from your Rust app
-
piston2d-gfx_graphics
A Gfx 2D back-end for the Piston game engine
-
ra_ap_mbe
TBD
-
rustacuda
CUDA Driver API Wrapper
-
dunge
portable 3d render library
-
surf_n_term
Posix terminal rendering library
-
spirv-builder
Helper for building shaders with rust-gpu
-
mozangle
Mozilla's fork of Google ANGLE, repackaged as a Rust crate
-
beryllium
Opinionated wrapper for
fermium
-
pax-runtime-api
Userland constructs used at the runtime API boundary of Pax Engine
-
fil-rustacuda
CUDA Driver API Wrapper
-
bevy_water
Dynamic ocean material for Bevy
-
shelldraw
A drawing tool for the command line. It's able to build a single frame from a list of graphics commands, then display that frame on the command line as an image.
-
kiss3d
3D graphics engine for Rust
-
dxlib_sample_0001
sample dxlib dll for Rust
-
polygons
Fast points-in-polygon test and distances to polygons
-
libR-sys
Low level bindings to the R programming language
-
gl
OpenGL bindings
-
ra_ap_intern
TBD
-
euler
Mathematics library for 3D computer graphics
-
stereokit
Higher-Level wrapper around stereokit-sys bindings for StereoKitC library for XR
-
piston2d-graphics
2D graphics that works with multiple back-ends
-
rust-pathtracer
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
-
st7735-lcd
ST7735 TFT LCD driver with embedded-graphics support
-
del-msh
mesh utility library for computer graphics research and prototyping
-
ddsfile
DirectDraw Surface file format parser/composer
-
librashader-spirv-cross
spirv_cross fork maintained for librashader
-
mepeyew
Small But Powerful Graphics Library
-
vkgen
Generates Rust source code from the Vulkan/OpenXR registry
-
rust-animation
OpenGL based Animation Toolkit written in Rust
-
tiny-skia-path
A tiny-skia Bezier path implementation
-
spirv_cross
Safe wrapper around SPIRV-Cross
-
vulkan-bindings
Bindings for the Vulkan API generated from Khronos spec (vk.xml)
-
lava
Rust wrapper to manipulate Vulkan more conveniently than with bindings
-
piet-direct2d
Direct2D backend for piet 2D graphics abstraction
-
egui_graph
A general-purpose node graph widget for egui
-
ufbx
Bindings for ufbx
-
glfw
GLFW3 bindings and idiomatic wrapper for Rust
-
tcod
bindings for the Doryen library (a.k.a. libtcod).
-
gleam
Generated OpenGL bindings and wrapper for Servo
-
wgpu_glyph
A fast text renderer for wgpu, powered by glyph_brush
-
mira
Pure and simple Vulkan bindings generated from Vulkan-Headers!
-
cgl-rs
CGL is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
-
imgui-opengl-renderer
An OpenGL renderer for imgui-rs
-
sparkle
GL bindings for Servo's WebGL implementation
-
glfw-passthrough
GLFW3 bindings and idiomatic wrapper for Rust with Passthrough patches
-
d7engine
A game engine in rust with SDL2 and opengl
-
egui_wgpu_backend
Backend code to use egui with wgpu
-
fidget
Infrastructure for complex closed-form implicit surfaces
-
hui
UI library for games and other interactive applications
-
vulkano-win
Link between vulkano and winit
-
mltg
Direct2D wrapper library
-
wonnx-cli
CLI for WONNX. WONNX is an ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust.
-
grafix-toolbox
Personal collection of opengl and rust tools, also serving as an functional gui crate. See ./gui/elements for premade gui elements
-
bgfx-rs
Bindings for bgfx
-
glutin_egl_sys
The egl bindings for glutin
-
nvngx
NVIDIA NGX bindings
-
ec-gpu
Traits for field and eliptic curve operations on GPUs
-
gfx_shader_watch
GFX Utility for watching shaders and reloading pipeline state on the fly
-
kdtree-ray
Fast Kdtree implementation for raytracer
-
wgsl-playground
Playground for experimenting with WGSL fragment shaders with live-reloading
-
libdrm_amdgpu_sys
libdrm_amdgpu bindings for Rust, and some methods ported from Mesa3D
-
normalize-css-z
Normalization of a CSS z-index value to a 32-bit floating-point number (well, kind of...)
-
phobos
Fast, powerful Vulkan abstraction library
-
frenderer
The friendly WGPU renderer
-
wgsl_to_wgpu
Generate typesafe Rust bindings for wgsl shaders in wgpu
-
mathemascii
AsciiMath parsing and rendering
-
gfx_glyph
Fast GPU cached text rendering using gfx-rs & ab_glyph
-
gerb
Font editor for UFO 3 fonts
-
embedded-graphics-framebuf
Frame buffer helper for embedded-graphics
-
tear8
that enables you to create your own games or fantasy consoles using Winit and Pixels
-
lyon_path
Types and utilities to store, build and iterate over 2D paths
-
forte_engine
A core for a basic render/game engine designed to have little overhead
-
ray-rust
Spatie Ray in Rust
-
pnte
2D Graphics library for Windows in Rust
-
nexg
pure-rust library that makes coding Vulkan functionality easier and more Rust-like
-
plotters-cairo
Plotters Cairo backend
-
fontdue-sdl2
A glue crate between fontdue and sdl2
-
egui-remixicon
Remix Icon for egui
-
solstrale
A Path tracing library
-
makepad-platform
Makepad platform layer
-
ferrilab
Package intended for working with laboratory measures
-
app-surface
Integrate wgpu into your existing iOS and Android apps
-
glutin_wgl_sys
The wgl bindings for glutin
-
rough_piet
Draw Hand Sketched 2D Drawings Using Piet
-
ndarray-csv
Easily read and write homogeneous CSV data to and from 2D ndarrays
-
asciirend
no_std compatible ascii rendering core
-
chair
An efficient binary mesh format which is both small and extremely fast to read
-
spirv-to-dxil
Rust bindings to spirv-to-dxil
-
livid-desktop
Lightly wraps a native webview which can be used with livid for the frontend
-
rtbvh
BVH library with various build algorithms and high performance using packet traversal
-
re_renderer
A wgpu based renderer for all your visualization needs
-
vger
2D GPU renderer for dynamic UIs
-
vga-emu
VGA Emulator
-
freetype-sys
Low level binding for FreeType font library
-
fdsm
A pure-Rust implementation of multi-channel signed distance field generation
-
libredr-server
LibreDR is an open-source ray-tracing differentiable renderer
-
skia-bindings
Skia Bindings for Rust
-
glyphon
Fast, simple 2D text rendering for wgpu
-
lethalfixshaders
Fixes shader names and sorts materials into their shader path for Lethal Company
-
wgpu-types
WebGPU types
-
guillotiere
A dynamic 2D texture atlas allocator with fast deallocation
-
coloured-strings
that makes colouring strings easy and lightweight (< 3.0 kb)!
-
pixstage
A canvas for drawing pixels
-
blockpaint
Paint program for the terminal
-
gol
Conway's game of life in OpenGL
-
shibuichi
zsh prompt preprocessor to add git integration
-
fragula
View shaders in real-time
-
rutabaga_gfx
Handling virtio-gpu protocols
-
mairs
was created for simply programing CLI programs, with the simplest console graphical interface
-
libamdgpu_top
amdgpu_top
-
alnilam
Engine
-
bevy_shader_utils
package that provides a series of noise functions and other utilities for use in wgpu shaders
-
launchme
software launcher for linux. Inspired by rofi and dmenu.
-
gtk4_glium
Use Gtk4 and Glium together
-
acrylic-web
compile acrylic apps to web-assembly
-
cargo-psp
cargo build
wrapper for creating Sony PSP executables -
egli
EGL Interface
-
safex11
Safe, high-level x11 bindings
-
tweak_shader
wgpu helper library for building flexible screen shaders
-
sapp-wasm
Part of miniquad rendering library. Binding and JS implementation of GL and sokol-app API.
-
vello_encoding
Vello types that represent the data that needs to be rendered
-
piet-hardware
Toolkit for creating GPU accelerated 2D graphics applications
-
building-blocks
Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. Commonly known as voxel data.
-
motphys_spirv_cross
Safe wrapper around SPIRV-Cross
-
egui-ash-renderer
A Vulkan renderer for egui using Ash
-
filum
Easy GPGPU powered by Vulkan
-
erupt
Vulkan API bindings
-
rustcolor
Rust terminal rendering library thats supports 3/4 bit, 8 bit and 24 bit colors
-
maikor-platform
Maikor Platform specifications (language, addresses, etc)
-
isosurface
extraction algorithms
-
ckia_sys
c bindings crate for skia
-
hello_egui
A collection of useful crates for egui
-
turtle
Learn the Rust language by creating animated drawings!
-
truck-rendimpl
visualization of shape and polygon mesh based on platform
-
vmt-hook
Virtual method table hook library
-
yy-boss
A collection of typings for GameMaker Studio 2 YY and YYP files
-
ffgl-core
FFGL plugin framework
-
rsmeshopt
Triangle strip/fan generation
-
nanovg
Idiomatic bindings to the NanoVG library
-
nutmeg
An unopinionated progress bar library
-
nvapi
NVIDIA NVAPI bindings
-
truck-geometry
geometrical structs: knot vector, B-spline and NURBS
-
glslopt
Optimizes GLSL shader code
-
sgpu-compute
GPU-Compute using WebGPU
-
ultralight-rs
High-level Rust bindings for Ultralight
-
pic
Preview Image in CLI
-
limelight
WebGL2 wrapper with a focus on making high-performance graphics code easier to write and maintain
-
x11rb-protocol
Rust bindings to X11
-
contrast_renderer
A web-gpu based 2D render engine
-
sstar
A small frontend framework for 2D game
-
ul
High Level Bindings to Ultralight SDK
-
ember-rs
Ember is a minimalistic Rust library for creating 2D graphics, games, and interactive visualizations with ease and simplicity
-
spq-dis
SPIR-V disassembler
-
raylite
Lightweight, 0-dependency raycasting
-
aftershock
Software Rendering Graphics API written in pure rust
-
cat_engine
A 2D graphics engine with audio output support
-
playdate-graphics
High-level graphics API built on-top of Playdate API
-
compeg
A JPEG decoder implemented as a WebGPU compute shader
-
bort-vk
lightweight vulkan wrapper
-
easygpu
wrapper around wgpu aiming to make some common operations easier
-
fev
High-level VA-API bindings
-
svg2gcode-web
Convert vector graphics to g-code for pen plotters, laser engravers, and other CNC machines
-
gbm-sys
Bindgen generated unsafe libgbm wrapper
-
naga-cli
Shader translation command line tool
-
render_cerke_board
See https://sites.google.com/view/cet2kaik/the-standardized-rule-in-english for context
-
rio-backend
A hardware-accelerated GPU terminal emulator powered by WebGPU, focusing to run in desktops and browsers
-
bezier-nd
Bezier curve implementations using N-dimensional vectors
-
finneon
Image post processing library
-
cdg_renderer
CD+G renderer
-
deno_webgpu
WebGPU implementation for Deno
-
phosphorus
Makes GL bindings for you
-
gate
A specialized 2D game library
-
ash-window
Interop library between ash and raw-window-handle
-
fenris-solid
Solid mechanics functionality for fenris
-
floem-vger
Unofficial vger fork for Floem
-
imgui-wgpu
A wgpu render backend for imgui-rs
-
del-fem
finite element method (FEM) utility codes
-
core-graphics-types
Bindings for some fundamental Core Graphics types
-
misc_ecs
basic Entity Component System library, being developed as a way to learn
-
cat-box
Work in progress game engine, inspired by arcade
-
pdf-min
Very minimal crate for writing PDFs
-
shaderc
Rust bindings for shaderc
-
glutin-winit
Glutin bootstrapping helpers with winit
-
vectorlib
The following library is created for handling the
vector
for the animation library and should work for any graphical library like rylib or sdl2 -
msdfgen
Safe bindings for msdfgen (multi-channel signed distance field generator)
-
fyodor
Double buffered terminal renderer for Rust
-
notan_app
core API for Notan
-
dev_menu
in-engine developer menu library
-
sdfu
Signed Distance Field (Function) Utilities. Contains functions for creating, combining, modifying, and using analytic SDFs for computer graphics.
-
std140
GLSL interface block memory, layed-out according to the std140 convention, represented as Rust structs
-
egui_gauge
egui gauge UI element
-
pathfinder_color
A minimal SIMD-accelerated color handling library
-
direct2d
A safe abstraction for drawing with Direct2D
-
mgart
Machine Generated Art. CLI app for generating algorithmic art
-
assimp
Rust bindings for the Assimp library
-
minkowski
2D Minkowski sums of polygons
-
old_school_gfx_glutin_ext
Extensions for glutin to initialize & update old school gfx
-
vk-mem-erupt
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using erupt
-
clgl
small and lightweight command-line graphics library
-
simple-tilemap
tilemap & tileset implementation
-
duku
creating graphic experiences
-
fast3d
N64 Fast3D Graphics Rendering
-
vason
Basic 2D rasterizer written in rust that renders to a buffer
-
therenderer
A 2D rendering framework, part of TheFramework app framework
-
rgx
A 2D graphics toolkit for rust
-
esvg
Document object model based SVG library
-
imgui-sfml-support
A SFML backend for Rust's ImGui port
-
solstice
Cross-platform graphics
-
Dzahui
CFD Library for real-time simulation
-
egui_render_wgpu
egui rendering backend using wgpu
-
minifb_fonts
Addon for the minifb crate that enables drawing text using bitmap fonts
-
spq-as
SPIR-V assembler
-
cloudmap
强制 vv大于1.0 使用最大颜色值
-
wgpu-hal
WebGPU hardware abstraction layer
-
rusty-d3d12
Low-level D3D12 bindings for Rust
-
maplibre
Maps for Desktop, Mobile and Web
-
comfy-wgpu
A comfy 2d game engine in Rust
-
dacite
Mostly safe low-level Vulkan library
-
pix-image-viewer
Desktop image viewer. Arranges images in a zoomable, pannable grid.
-
cuda-driver-sys
Rust binding to CUDA Driver APIs
-
roze
Zero dependancy Windows game engine
-
usd
Rust bindings for USD
-
vulkano-util
functionality to make usage of Vulkano easier
-
shader-prepper
Shader include parser and crawler
-
snapper-rs
A web-api frontend for libcamera
-
deno_canvas
OffscreenCanvas implementation for Deno
-
vxdraw
2D rendering library
-
amdgpu_top_tui
TUI library for amdgpu_top
-
prisma2d
Software-only 2D graphics crate
-
piet-coregraphics
CoreGraphics backend for piet 2D graphics abstraction
-
grr
Bare metal OpenGL 4.5+ wrapper
-
vulkan_raw
A raw Vulkan API bindings for Rust
-
glium
Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API…
-
drawille-nostd
A no_std version of the drawille crate
-
csfml-graphics-sys
Bindings to csfml-graphics
-
qpl
Quigly's Platform Layer
-
dxfilter
Process textures with DirectX shaders. Includes few Scale, Color conversion filters and utils to make your own.
-
pbrt
https://pbrt.org/
-
rustic-mountain-core
emulating the physics and graphics of the 2015 game jam release of Celeste Classic
-
nobs-vk
A very basic, non rich wrapper for binding vulkan commands and extension loading
-
rs2glsl
Conversion from Rust code to GLSL
-
pi_cg2d
cg2d
-
amd-ext-d3d
Rust bindings for AMD's DirectX12 modified PIX3 RGP markers
-
dcc-tiler
CLI for counting / rendering tilings of various shapes
-
tcod-sys
Raw FFI bindings & build script to link against libtcod
-
notan_graphics
graphics API for Notan
-
rgb2ansi256
Convert RGB 24-bit colors into ANSI 256 (8-bit) color codes with zero dependencies and
const fn
-
ruby-math
3D math library for games and graphics
-
stdg
A command-line tool for cross-language, cross-platform 2D graphics
-
candle-metal
Rust bindings for Metal (Temporary fork of metal)
-
roughr
Generate Hand Sketched 2D Drawings
-
pixels_primitives
An easy and simple wrapper for lines and simple shapes for the pixels crate
-
nuklear-rust
Rust wrapper for Nuklear 2D GUI library (github.com/vurtun/nuklear)
-
sapp-dummy
Part of miniquad rendering library. Stub sapp definitions.
-
ascending_graphics
A graphical rendering library for 2D, using wgpu and winit
-
svgr
An SVG rendering library
-
nsi-3delight
Nodal Scene Interface (ɴsɪ) helpers for the 3Delight renderer
-
vk-sync-fork
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
-
cgl
Rust bindings for CGL on Mac
-
easy-opengl
A set of tools to make easy opengl without lossing custumization and freedom
-
embree
A wrapper for the Embree ray tracing kernels
-
vdtfont
converting glyphs into triangulations
-
c2
2D Collision Detection
-
kart-apple-gl
a graphics engine using gl, glfw, and cgmath (kart-graphics-engine > KartApple-GL > kartapple-gl
-
drawing
API for 2D graphics library
-
bitshifter/mathbench
Comparing performance of Rust math libraries for common 3D game and graphics tasks
-
bvh2d
A fast BVH using SAH for 2d
-
del-misc
misc utility codes for computer graphics research
-
gli-rs
Rust binding for OpenGL Image(GLI)
-
favilla
Vulkan programming
-
tessor
low level 2D path tessellator.fork from makepad
-
voxgen
Procedural voxel generation
-
pathfinder_content
Vector path utilities for the Pathfinder rendering library
-
gctex
designed for encoding and decoding texture formats used in the Nintendo GameCube and Wii games. The library provides C bindings, making it useful in both Rust and C/C++ based projects.
-
octoon-math
Graphics utilities for Rust
-
chargrid_sdl2
Graphical chargrid context which renders with sdl2
-
euc
A software rendering crate that lets you write shaders with Rust
-
asche
abstraction layer above erupt to easier use Vulkan in Rust
-
glium_shapes
Prefabricated shapes for the Glium OpenGL library
-
cheval
render stream overlays, or smart mirror content, or just images
-
vulkan-loader-sys
Vulkan Loader
-
spitfire
toolset
-
flo_render_gl_offscreen
Re-exports platform-appropriate libraries for initialising offscreen rendering
-
beam_bvm_util
A light wrapper around beam_bvm_interface with some extra utilities that would be useful for interacting with the bvm
-
agpu
Abstract GPU Project
-
nuki
Rust wrapper for Nuklear 2D GUI library (https://github.com/Immediate-Mode-UI/Nuklear)
-
truck-meshalgo
Mesh algorighms, include tessellations of the shape
-
polygon2
polygon 2d functions
-
yuv-sys
libyuv bindings
-
egui-d3d9
D3D9 backend for egui
-
freetypegl
Rust build helpers and bindings for freetype-gl
-
lyon_geom
2D quadratic and cubic bézier arcs and line segment math on top of euclid
-
tuig-iosys
Multi-backend terminal-like text grid rendering
-
tbl
display timelines in terminal
-
graphic-walker-parser
Graphic-walker DSL parser
-
dxlib
dll for Rust
-
mikktspace
Mikkelsen tangent space algorithm
-
ptx-builder
NVPTX build helper
-
wgs_runtime_base
Wgs format base runtime
-
nannou_wgpu
Items related to wgpu and its integration in nannou - a creative coding framework for Rust
-
gfx_device_gl
OpenGL backend for gfx-rs
-
vk-sync
Simplification of core Vulkan synchronization mechanisms such as pipeline barriers and events
-
next-gpu
Next GPU
-
exposed-gl
OpenGl context creation for library "exposed"
-
truck-base
Basic structs and traits: importing cgmath, curve and surface traits, tolerance, etc
-
figrs
Ascii art, Support SMUSHING, includes 200+ fonts
-
wayrs-egl
EGL for wayrs-client
-
ffgl-glium
FFGL plugin utilities for using glium
-
libdazzle-sys
FFI bindings for libdazzle
-
shades
An EDSL for shading languages
-
makepad-draw
Makepad 2d drawing API
-
nobs-vkmem
vulkan memory management extension for nobs-vk
-
orbclient
The Orbital Client Library
-
bgfx-sys
low-level FFI bindings for bgfx
-
krnlc
Kernel compiler for krnl
-
piet-glow
A hardware-accelerated 2D graphics backend for piet using glow
-
soft_skia
software rasterization skia binding
-
azul-webrender-build
Code shared between precompilation (build.rs) and the rest of WebRender
-
rutabaga_gfx_ffi
Handling virtio-gpu protocols with C API
-
cristicbz/rs_doom
A Doom Renderer/Level Viewer written in Rust
-
preproc
a sane pre-processor for shaders and any other language
-
pigeon-parrot
A wrapper around wgpu for pigeon, designed to make things easier
-
mini-collide
Lightweight collision routines for 3D graphics
-
pop-os/system76-power
System76 Power Management
-
truck-topology
topological structs: vertex, edge, wire, face, shell, and solid
-
maikor-language
Maikor Platform (language, addresses, etc)
-
vk-rs
vulkan wrapper
-
frag
do live shader coding and rendering shaders to video
-
lc-render
create charts images
-
spv-cross
Safe wrapper around SPIRV-Cross
-
print-core
Rust Print Core for Windows/macOS
-
rx-editor
a modern, extensible pixel editor
-
foundry
A GPU-accelerated cellular automata library using Vulkan
-
pixel_engine_backend
An thin layer around wgpu that allow the modification of a texutre displayed on the screen
-
glm
GLSL mathematics for Rust
-
comfy-ldtk
LDTK editor support for the Comfy Engine
-
gl_helpers
gl helpers
-
stereokit-sys
Low-Level Rust bindings around the StereoKitC library for XR
-
ttf2mesh-sys
Rust FFI bindings for ttf2mesh
-
ash-tray
A Tray to host Ash with Winit
-
nvg
Pure-rust implementation of NanoVG
-
xc3_model
High level library for xc3_lib
-
cg-lab
A computer graphics tool for teaching and research
-
openhmd-rs
Safe OpenHMD bindings
-
xc3_wgpu
Xenoblade Chronicles model rendering library
-
blade-graphics
Graphics abstraction for Blade
-
rayimg
Renders image of some scene using ray tracing
-
dali
A rendering library for fast digital painting
-
gvr-sys
Rust bindings for Google VR SDK
-
sapp-linux
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
g2d
A hardware-accelerated 2D graphics library written in pure Rust
-
glow_mesh
glow triangle drawing abstraction
-
grimoire
cross-platform live-coding tool for creating GLSL shader demos
-
ambient_gpu
Ambient GPU functionality. Host-only.
-
retroboy_sdl2
RetroBoy SDL2 frontend
-
gif_parser
parsing GIF
-
reui
Renderer for User Interface
-
microsoft-directx
Rust bindings for the latest DirectX (Agility SDK) headers
-
gls
Open Graphics Library (OpenGL) for Rust bindings with *Safe*, *Simple*, *Speed* and *Stupid*
-
flo_render
Streaming API for rendering graphics on hardware
-
io-surface
Bindings to IO Surface for macOS
-
nox_lib
A general purpose library filled with nicknacks to help you out
-
vk_api
The Vulkan API XML exposed as a byte string constant
-
angel
OpenGL extension loader
-
spatial_table
Bi-directional association between entities and 2D grid locations
-
hektor
hekkin vectors
-
allegro-sys
Allegro 5 core library Rust binding
-
fj-text
creating text in fornjot
-
fsr2-sys
Unsafe FFI bindings for AMD's FidelityFX Super Resolution 2 library (FSR2)
-
iso15924
ISO 15924 data
-
reflexo-vec2canvas
Render vector items into canvas element
-
nuklear-sys
Raw bindings to Nuklear 2D GUI library
-
gfx_glow
GL on Whatever: a set of bindings to run GL (Open GL, OpenGL ES, and WebGL) anywhere, and avoid target-specific code
-
wpf-gpu-raster
A 2D rasterizer that generates geometry for a GPU
-
wassily
both an API and set of tools for creating generative 2D art
-
khronos_api
The Khronos XML API Registry, exposed as byte string constants
-
ramen
Cross-platform windowing crate, built for performance
-
dxgi
convenient, higher level wrapping of the DXGI APIs. Targetting dxgi 1.2 stuff that works on Windows 7.
-
windows-graphics
-
servo-glutin
Cross-platform OpenGL context provider
-
glfw-sys-passthrough
glfw-sys crate patched with passthrough feature
-
agg
High-quality 2D graphics engine based on Anti-grain Geometry
-
drawn
graphics and game library
-
meshellaneous
Miscellaneous Mesh utilities
-
stereokit-sys-mod
Low-Level Rust bindings around the StereoKitC library for XR
-
vulkanalia-sys
Raw Vulkan bindings for Rust
-
glsmrs
Opinionated thin wrapper over WebGL 1.0 API
-
egls
Embedded-System Graphics Library for Rust bindings
-
reshader
installing ReShade on Linux!
-
blend2d
Rust bindings for blend2d
-
wosh
posh on wpgu
-
hui-glium
glium render backend for
hui
-
very_simple_2d
2D graphics library
-
gl_loader
OpenGL function pointer loader based on Glad
-
htree
lines contained within a 2D H-Tree. See https://en.wikipedia.org/wiki/H_tree
-
vk-sys
Bindings for the Vulkan graphics API
-
hanover-flipdot
Hanover Displays flipdot protocol
-
ajour-widgets
Widget library for Ajour
-
notan_glow
support for OpenGL, OpenGL ES and WebGL for Notan
-
rendology
Glium-based 3D rendering library
-
piet-common
Selection of a single preferred back-end for piet
-
cart-tmp-wgt
WebGPU types
-
fast3d-gbi
F3D GBI Assembler
-
mallumo-gls
Small low level library for modern (4.5 Core) OpenGL
-
bsdf
BSDFs for pathtracing
-
half_edge_mesh
basic implementation of the half-edge mesh data structure. It has a bunch of the functions you probably want in a half-edge mesh, but probably not all of them. I'm intending to add more methods and mutation techniques…
-
nasso/screensnap
screenshooting program written in Rust
-
maplibre-demo
Demo of maplibre-re
-
piet-web
Web canvas backend for piet 2D graphics abstraction
-
wrld
A wgpu derive macro to help with buffer description
-
sdl2_mixer
bindings for Rust
-
transform-matrix
Easy transformation matrices
-
deimos
A work in progress graphics library
-
points_on_curve
Points on Bezier Curves
-
gpu-trace-perf
Plays a collection of GPU traces under different environments to evaluate driver changes on performance
-
vk-alloc
A segregated list memory allocator for Vulkan
-
ovr-sys
Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. Documentation is transformed from the original libOVR doxygen docs. Requires acceptance of the Oculus SDK License, included
-
zaplib
⚡ Zaplib is a fast, cross-platform (web+native), GPU-based application framework, written in Rust
-
sierra
Vulkan-lite graphics API
-
adi_gpu_vulkan
Vulkan implementation for adi_gpu
-
vk-profiles-rs
Rust bindings for the vulkan profiles library
-
zxc
Raw vulkan for rust
-
vulkanic
Ultra-thin Vulkan API wrapper sitting on top of vk-sys
-
dl-openvdb-query
Safe Rust wrapper for 3Delight’s OpenVDB metadata query API
-
glutin_gles2_sys
The gles2 bindings for glutin
-
after-effects
High(er) level bindings for the Adobe After Effects® SDK
-
fast-surface-nets
A fast, chunk-friendly implementation of Naive Surface Nets on regular grids
-
lb-pdf
wrapper for pdfium render that includes the pdfium binary
-
voodoo
An intuitive, idiomatic, unopinionated, zero-overhead Vulkan API
-
turtle-graphics
Turtle Graphics for Rust
-
ivy-rendergraph
Easy to use declarative rendergraph for vulkan and Ivy
-
sdl1_2-rs
SDL bindings
-
dunge_shader
Shader generator for the dunge library
-
mugl
Minimalistic Low-level WebGL 2.0 / WebGPU 3D graphics abstraction layer for Rust and WebAssembly
-
rgl
Safe thin wrapper for OpenGL using the gl-rs crate
-
lambda-rs
A framework for building cross platform graphics & compute applications
-
hello_egui_utils
used by crates from https://github.com/lucasmerlin/hello_egui
-
vulkan_rs
Vulkan bindings for the rust programming language
-
pdfium-sys
PDFium low-level bindings for Rust
-
iced_glow
A glow renderer for iced
-
vulkan_video
Vulkan Video bindings in safe Rust via ash
-
aleshaleksey/q-moose
A personal etude into rust software (RPG<-it's more fun to debug) development: Tales of the Great White Moose
-
luff
dear trinity house, THV Galatea
-
gl_dstruct
OpenGl function loader with StructGenerator / DebugStructGenerator
-
console-codes
Enums for rendering console codes
-
ambient_renderer
Ambient renderer. Host-only.
-
wgpu_sdl_linker
A micro library which allows linking wgpu surface into an SDL2 window safely
-
ux-vg
Antialiased 2D vector drawing library
-
screenruster-saver
Rust API for ScreenRuster
-
blithaven
2d render
-
luminance-gl
OpenGL backends for luminance
-
egui_render_glow
egui rendering backend using glow
-
rusttype
pure Rust alternative to libraries like FreeType. RustType provides an API for loading, querying and rasterising TrueType fonts. It also provides an implementation of a dynamic GPU…
-
talent
Lightweight layout library for Web, Terminal, Graphics and everything you want
-
processing
environment for Rust, with influences from Cinder and openFrameworks. It is written with Glium and has a Glutin and a GLFW backend. Tested so far on macOS and Linux. It has been…
-
gilgamesh
A small 3D rendering engine built upon WGPU with the primary goal of visualizing procedural terrains
-
noises-and-patterns
A procedural creator library for 2D noises and patterns
-
dalamar42/rayt
Monte Carlo ray tracer developed using Rust
-
vk_deps
Vulkan SDK downloader/manager that talks directly to Cargo
-
graphics-shape
The representation of a circle
-
dgreid/rutabaga_gfx
-
rusttyper
Basic text layout, using rusttype
-
orbfont
Orbital font rendering
-
maia
Safe low-level Vulkan bindings
-
plate
writing simpler Vulkan code
-
insa
Insa renders imaxes to text - it's a terminal bitmap graphics library
-
jerboa
Graphics library under development
-
vks
Vulkan FFI bindings and symbol loader. Vulkan 1.0.59 and all extensions are supported.
-
gfx-gtk
Integration helper for embedding GFX rendering in a gtk::GlArea
-
amdgpu_top_gui
GUI Library for amdgpu_top
-
locate-locale
A cross-platform default locale getter
-
colstodian
An opinionated, practical color management library for games and graphics
-
nvapi-sys
NVIDIA NVAPI FFI bindings
-
libva-sys
Rust bindings for libva and libva-utils
-
lyon_tessellation
A low level path tessellation library
-
twgpu
Render Teeworlds and DDNet maps
-
glapp
GL context creation wrapper
-
cairo-sys
Cairo bindings for Rust
-
vulkano-macros
Macros used by Vulkano
-
imath-traits
traits for VFX libraries to be agnostic over the math crates used
-
spirv-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
directwrite
A safe abstraction for interacting with DirectWrite, intended initially to be used with direct2d for easy text rendering
-
egui_pull_to_refresh
A pull to refresh library for egui
-
gpu
An ergonomic GPU API
-
daguerre
rendering
-
libovr
Rust bindings for LibOVR (Oculus Rift SDK)
-
rs-gles3
OpenGL ES 3 bindings (no dependency on std)
-
vert
The 51th Rust Game Engine, to write the 6th Game in Rust
-
vkfft
Rust bindings for VkFFT
-
mapbox_expressions_to_sql
Iron router with regex captures support
-
gfxmath-vec3
3D math library
-
ncollide_testbed2d
2D testbed for ncollide
-
minilibx
Rust ffi bindings to the 42 minilibx api for X11 on linux
-
wgpu-util
working with wgpu-rs
-
valence_spatial
Spatial partitioning for entities in Valence
-
aftermath-rs
Rust bindings for NVIDIA Aftermath, targeting Vulkan applications
-
sarekt
A rendering engine based on Vulkan, but capable of being expanded to other graphics API backends such as Metal or D3D12
-
azul-webrender
A GPU accelerated 2D renderer for web content
-
isberg
A graphics library built with Vulkan
-
bedrock
Glue library between Vulkan and Rust
-
intro-rs
A framework for creating 4kb intros
-
taginfo
classification, validation of tag names from HTML, SVG, and MathML
-
shader-reflect
SPIR-V/GLSL/HLSL shader interface reflection to JSON. (CLI)
-
jarylo
A shell for easier manipulation of glium
-
v-ayylmao
High-level VA-API bindings
-
twisted
A speedcubing and smart-cube library
-
kiss2d
KISS 2d graphics engine
-
sebbbi/rust_test
Rust & Vulkan test projects
-
playdate-sprite
High-level sprite API built on-top of Playdate API
-
spq-spvasm
Tools for SPIR-V Assembly interaction
-
spitfire-draw
Drawing helper module for Spitfire toolset
-
ray_tracing_core
Ray Tracing based on Peter Shirley's mini books
-
wabi-usd
Rust bindings for Pixar Universal Scene Description
-
quads
2d graphics
-
sciter-rs
Rust bindings for Sciter - Embeddable HTML/CSS/script engine (cross-platform desktop GUI toolkit). Also capable with DirectX / OpenGL.
-
piet-wgpu
A hardware-accelerated 2D graphics backend for piet using wgpu
-
vulkan-int
empowering everyone to clamp integers in a memey way
-
freetype-gl-sys
Rust build helpers and bindings for freetype-gl
-
wgs_core
Wgs format
-
libredr-common
LibreDR is an open-source ray-tracing differentiable renderer
-
libmpv-sys
Libmpv bindings generated by bindgen
-
pufferfish
An opinionated 2D game framework
-
project_64
A minsize-oriented graphics engine
-
truster
A ray tracing library based on the book 'The Ray Tracer Challenge' by Jamis Buck
-
tinyshader
Rust bindings for tinyshader
-
genie-dat
Read and write Age of Empires I/II data files
-
skia
Rust idiomatic bindings to Google's Skia. WIP.
-
glu-sys
Raw GLU and GL Rust bindings
-
glhelper
Convenience methods for opengl
-
gles30
GLES 3.0 loader/bindings
-
lambda-rs-platform
Platform implementations for lambda-rs
-
gfx
A high-performance, bindless graphics API
-
thundercat
Thunder + Cat
-
windows-win32-graphics
-
blade
Sharp and simple graphics library
-
glfw_raw_window_handle_0_5_0
GLFW3 bindings and idiomatic wrapper for Rust
-
svarog
create SVG files
-
glutin_tao
Glutin bootstrapping helpers with tao
-
web-glitz
low-level web-graphics library on top of WebGL 2.0
-
rgx-lyon
A 2d graphics pipeline for rgx utilizing lyon
-
glsl-layout
data types and traits to build structures ready to upload into UBO
-
libr
types and bingings to native C functions in libR, providing most of embedded-R and R math functions
-
solstice-2d
Easy, cross-platform 2D graphics
-
pp-rs
Shader preprocessor
-
vk_dot_xml_parser
Parser for the Vulkan
vk.xml
file -
a2d
A 2D graphics library
-
showie
A super simple rust crate to display images to the terminal
-
embedded_graphics_framebuffer
Framebuffer driver for lvgl-rs
-
ansinator_terminal_colors
convert an RGB8 color to a 256-terminal color
-
e2r
experimental rendering engine in rust
-
covalent_gl
name available
-
pilka_types
Pilka types
-
memonitor-sys
Automatically generated bindings for some of memonitor's backends
-
rhachis
A game framework based off wgpu and winit
-
embree-rs
A wrapper for the Embree ray tracing kernels
-
visim
A package that handles rendering for visualization and simulation
-
win-overlay
DirectX overlay for Windows written in Rust
-
geobacter-runtime-vk
Geobacter Vulkan runtime. Non-functional ATM.
-
cone
OpenGL console
-
easygpu-lyon
A 2d graphics pipeline for easygpu utilizing lyon
-
sketch-2d
Flexible wgpu 2D compositor
-
glslcc-rs
GLSL cross-compiler library written in Rust
-
sensehat-screen
using the 8x8-LED matrix, with RGB565 coloring, on the Raspberry Pi Sense HAT device
-
vk2dfd
A tiny crate to convert Vulkan formats to Khronos Data Format Descriptors
-
bevy_fast_tilemap
A GPU accelerated tilemap for bevy
-
flower2d
Stupid simple 2D graphics library
-
simt_rocblas_sys
part of simt. rocBLAS api bindings
-
epoxy
Rust bindings for libepoxy, an OpenGL function pointer manager
-
modesetting
High-level access to modesetting functionality
-
pathfinder_canvas
A GPU-accelerated vector graphics renderer that works like HTML canvas
-
dvk
Dynamically loaded Vulkan
-
pasta-msm
Optimized multiscalar multiplicaton for Pasta moduli for x86_64 and aarch64
-
notan_extra
extra features or plugins for Notan
-
radiance
Video art software designed for live performance
-
vk_generator
Generate Rust bindings to the Vulkan API
-
vulkano-shaders
Shaders rust code generation macro
-
swsurface
Software-rendered surface for winit
-
vulkan-sys
rust bindings to vulkan
-
td-rs
port of my termDisplay/tdRGB library !!!LINUX ONLY!!!
-
truck-geotrait
Defines geometric traits for truck
-
wgpu-playground
Playground for wgpu-rs
-
sunburst
processing like animation framework with multiple rendering backends
-
vltk
A simplified toolkit for creating applications using Vulkan
-
sapp-kms
Part of miniquad rendering library. Orignally this was a sokol-app C code transpiled to rust with c2rust and partially rewritten to more idiomatic rust.
-
orbtk-render
2D Render library use by OrbTk
-
rust-ray
Debug your Rust code with Ray
-
gpwgpu
intended to make it easier to do general purpose GPU programming (GPGPU) in wgpu
-
simple
The simplest graphics library, inspired by LOVE2D
-
hotglsl
hotloading GLSL shaders as SPIR-V
-
wgpu-info
print and process information about available wgpu adapters
-
plotters-solstice
A web and opengl backend for Plotters using Solstice
-
vulkano-glfw-v2
functions to use GFLW with Vulkano
-
auragfx-backend-api
Some traits for AuraGfx
-
crevice
Create GLSL-compatible versions of structs with explicitly-initialized padding
-
luminance-glow
Multi-GL backend for luminance using Glow
-
asi_opengl
Rust safe bindings for OpenGL / OpenGLES
-
cat_engine_basement
The CatEnigne's basement
-
pax-pixels
WGPU rendering library for the pax framework
-
rustiny_computer_graphic
tiny computer graphic
-
simple-term-renderer
A *linux* terminal renderer library in rust
-
rustbatch
purely game dewelopment crate that offers simple but powerfull 2D rendering and some fast solutions for game world bottle necks
-
ellie_renderer_utils
Ellie Renderer contains utilities cli apps such as elliec
-
overdriven
a wgpu context creator
-
terminalgl
A small text based graphics library
-
nze_game_sdl
A framework for making 2D games, built on SDL2
-
ktx-async
Asynchronous reader for KTX texture format
-
ewgpu
An easy wrapper for WGPU
-
piston2d-wgpu_graphics
A WGPU 2D back-end for the Piston game engine
-
dn42-kb-canvas-wikipedia-rc
Draw WP rc on us2.g-load.eu:9090
-
microsoft-direct3d
Rust bindings for the latest DirectX (Agility SDK) headers
-
beaux2d
graphics library for drawing on a canvas. It is built on top of SDL2.
-
geo-normalized
A trait for producing a normalized Polygon/Multipolygon according to OCG winding rules
-
pixwrapper
A tiny library that exposes bindings to PIX on Windows graphics debugger/profiler client API
-
ovr-mobile-sys
Rust bindings for Oculus VR Mobile SDK
-
text-measurer-freetype
A text measurer using freetype-rs
-
math2d
2D Mathematics library designed for use with 2D drawing applications. Primarily designed for the needs of Direct2D, but this library should be perfectly capable of filling in the needs of other libraries such…
-
rs-glfw3
GLFW3 bindings (no dependency on std)
-
spitfire-glow
GLOW renderer module for Spitfire toolset
-
dcommon
Common types and utilities for my collection for DirectX-related crates (dxgi, wic, direct2d, directwrite, direct3d11)
-
fenris-traits
Core traits used by fenris
-
graphics-error
The representation of a circle
-
e2
Lightweight 2D rendering toolbox for WGPU
-
nze_geometry
Some basic 2D geometry types and functions
-
rogl
Rust GL library (rogl): A complete gl binding built for Rust
-
nibble8
Chip-8 interpreter, using sdl2
-
hassium-composite-renderer
Composite renderer module for Hassium home automation engine
-
fsr-sys
Raw FidelityFX Super Resolution 2 bindings for rust
-
sdl2_image
bindings and wrappers
-
sampled-dmc
Dual Marching Cubes (DMC) for already sampled data
-
drawing_gl
OpenGL backend for 2D graphics library
-
wgpu_rust_renderer
Tiny WebGPU Renderer in Rust
-
webblender
webblender for rust
-
sapp-android
Part of miniquad rendering library. Native bindings to slightly modified sokol-app
-
svg_fmt
Very simple debugging utilities to dump shapes in SVG format
-
kmeans-color-gpu-preprocessor
A shader preprocessor, to replace #includes in shaders by appropriate files used for the kmeans-color-gpu crate
-
cart-tmp-wgc
WebGPU core logic on gfx-hal
-
wgpu-app-sample
Rust sample for wgpu-app management Vertex Texture CameraAngle
-
pytrace
A Python library for ray tracing and image generation
-
piet-tiny-skia
A two-dimensional vector graphics implementation atop tiny-skia
-
del-gl
OpenGL utility library in Rust language
-
egui-d3d11
D3D11 backend for egui library
-
bevy_compute_buffers_helper
helper crate to load buffers to a compute shader in Bevy
-
kaffee
Small 2D framework
-
ft2
Bonds for FreeType font library
-
spirv-to-dxil-sys
Raw bindings to spirv-to-dxil
-
win_desktop_duplication
efficient DXGI desktop duplication api
-
rtlib
Ray Tracing Library
-
frapp
An app abstraction for simple uses of frenderer, the friendly WGPU renderer
-
freetype-src-sys
Rust build helpers for freetype. Licensed as GPL2 or FreeType License
-
onagre-launcher-plugins
Default plugins for pop-launcher (onagre fork)
-
imgui-rs
bindings for IMGUI, a bloat-free intermediate mode GUI library for C/C++. IMGUI outputs vertex buffers that you can render in your 3D-pipeline enabled application. It is fast, portable…
-
nstd_gui
NSTD windowing crate
-
resvg-skia
Skia backend for resvg
-
ivy-postprocessing
post processing helpers for ivy
-
silverknife-pangocairo-sys
Bindings for libpangocairo
-
opensubdiv-petite
Wrapper around parts of Pixar’s OpenSubdiv
-
luminance-web-sys
web-sys luminance platform
-
valora
A brush for generative fine art
-
glutin_emscripten_sys
The emscripten bindings for glutin
-
dxplr
Rust wrapper around D3D11, D3D12, DXGI, D2D and DWrite
-
glium-typed-buffer-any
Type-erased, dynamically checked vertex buffers for glium
-
ivy-base
Base crate for the Ivy game engine
-
muggle
A typed, correct, and unneeded opengl wrapper that doesn't hide anything but feels more rusty
-
rust_graphics_window
small and minimal windowing library
-
makepad-glx-sys
Makepad GLX bindings
-
gpu-descriptor-erupt
gpu-descriptor integration with erupt
-
ambient_core
Ambient core functionality. Host-only.
-
term2d
drawing engine for terminal applications
-
teki-common
Touhou-style shoot'em up
-
offscreen_gl_context
Creation and manipulation of HW accelerated offscreen rendering contexts in multiple platforms. Originally intended for the Servo project's WebGL implementation.
-
piet-cairo
Cairo backend for piet 2D graphics abstraction
-
glium-glyph
Glium frontend for the glyph-brush text renderer. gfx-glyph with gfx swapped out for glium.
-
avenger-glyphon
Fast, simple 2D text rendering for wgpu
-
include-merkle
Functionality for generating a Merkle-tree of a given text file with include references, replacing includes paths with a deterministic versioned identity, and also functionality for…
-
touchscreen
Decorates embedded-graphics to enable touch interactivity
-
spirv-std-types
SPIR-V types shared between spirv-std and spirv-std-macros
-
rivi-loader
Vulkan compute loader
-
vulkano_maybe_molten
Use vulkano-rs with ash-molten on macOS and without on other platforms
-
glfw-sys
An Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events
-
ueberzug
Unofficial Ueberzug bindings to use in rust projects
-
servo/pathfinder_swf
A fast, practical GPU rasterizer for fonts and vector graphics
-
glium_text_rusttype
glium_text fork, text drawing with glium and rusttype
-
mikktspace-sys
Mikkelsen tangent space algorithm (C wrapper)
-
raw-gl-context
creating an OpenGL context from a RawWindowHandle
-
dom_renderer
rendering html (or other DOMs) strings
-
deno_sdl2
SDL2 Bindings to Deno
-
ansinator_image_binarize
binarize images by manual threshold and otsu's method
-
wgsl-types
WGSL Types
-
barium
Safe vulkan abstraction
-
gavle
OpenGL wrapper crate modeled after wgpu
-
ggraphics
A 2d graphics library (tentative)
-
alacritty_config
Alacritty configuration abstractions
-
lemna-wx-rs
wx-rs windowing backend support for lemna
-
rust-tracer
WIP: A ray tracer based on Ray Tracing in One Weekend, that has an easy to use
three.js
-like API -
posh
An EDSL for defining statically-typed shaders in Rust
-
femto-formatting
renderer for formatted text using pukram for femtovg
-
egaku2d
2D graphics library
-
floem_tiny_skia_renderer
A native Rust UI library with fine-grained reactivity
-
nerd_fonts
Nerd Fonts in rust
-
fast3d-wgpu-renderer
WGPU renderer for fast3d-rs
-
prgl
Small graphics library to access OpenGL and/or Vulkan in a low level but more comfortable way
-
shadercanvas
Shadertoy-like Html-Canvas implemented in Rust-WASM
-
floem_vger_renderer
A native Rust UI library with fine-grained reactivity
-
albedo
Data-driven graphics library for real-time visualization
-
asi_vulkan
Rust safe bindings for Vulkan
-
piston-viewport
storing viewport information
-
gles31-sys
Rust bindings for OpenGL ES 3.1
-
hypermelon
Write SVG / HTML / XML programmatically
-
arnold-rs
Rust bindings for the Arnold raytracing API
-
termcandy
terminal GUI library
-
glium_sdl2
An SDL2 backend for Glium - a high-level OpenGL wrapper for the Rust language
-
fps_ticker
measuring the average, minimum and maximum frame rate over a window of time
-
siebencorgie/jakar-engine
-
gd-icon-renderer
render Geometry Dash icons
-
tiny_skia_display
embedded-graphics https://github.com/jamwaffles/embedded-graphics DrawTarget based on tiny-skia https://github.com/RazrFalcon/tiny-skia
-
piet-svg
SVG backend for piet 2D graphics abstraction
-
image-convolution
Parallel image convolution on GPU
-
webrender
A GPU accelerated 2D renderer for web content
-
maplibre-winit
Maps for Desktop, Mobile and Web
-
mface
shape,tessellate,rasterize glyphs in font
-
rush-sys
Raw FFI bindings for librush graphics prototyping framework
-
theo
A standalone renderer for windowing graphics
-
webgl
wasm32 first cross-platform webgl
-
tweak_runner
a runner for the tweak shader library
-
spirq-as
SPIR-V assembler
-
terminal_graphics
A basic graphics api for the terminal with an example application
-
bevy_transform_gizmo
A 3D transform gizmo for Bevy
-
bufro
2D vector graphics with C and Rust API
-
vkxml
Parse vulkan's XML API registry
-
remote-canvas
An adapter for Browser-based canvas implementations into a Rust application at scale
-
glutin_core_foundation
The *real* core_foundation crate, under a temporary name
-
fugu
cross-platform rendering library
-
triangle-from-scratch
An educational series on how to do stuff yourself
-
glenum
GL Enum values in an organized structures as described in from https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants
-
colorbox
A low-level toolbox for working with color
-
inku
An RGBA color backed by a
u32
for simple color manipulation -
svg_path_ops
SVG Path Manipulation Utilities
-
spitfire-gui
GUI module for Spitfire toolset
-
windows-sys-win32-graphics
-
makepad-render
Makepad renderer
-
comfy-core
A comfy 2d game engine in Rust
-
opengl-registry
Rust API for the OpenGL API and Extension Registry
-
ochre
High-quality anti-aliased vector graphics rendering on the GPU
-
truck-platform
graphic utility library based on wgpu
-
rusvid_lib
SVG animator-library written in Rust
-
webrender_build
Code shared between precompilation (build.rs) and the rest of WebRender
-
sdl2-extras
Extras for Rust-SDL2 package
-
gfx_app
GFX example application framework
-
rialight_graphics
Rialight graphics API
-
plexus
2D and 3D mesh processing
-
raw_vulkan_handle
Rust definitions of the Vulkan "handle" and "non-dispatchable handle" types
-
oxygengine
Oxygengine
-
rfw-backend-wgpu
A wgpu-based backend for rfw
-
gfx_draping
Drape polygons over terrain with gfx
-
lyon_algorithms
2D Path manipulation/transformation algorithms
-
hypoloop
A low-level control loop for real-time and baked simulations
-
kurbo
A 2D curves library
-
teki
Touhou-style shoot'em up
-
alloy_graphene
A pure-rust abstraction over the various graphics libraries
-
spitfire-fontdue
Fontdue renderer module for Spitfire toolset
-
webgl-rs
Safe Rust wrapper around the WebGL API
-
emerald
A lite, fully featured 2D game engine
-
shader_version
A helper library for detecting and picking compatible shaders
-
imgui-dx11-renderer
DirectX 11 renderer for the imgui crate
-
rust_graphics_library_loader
small and minimal library loader
-
gl33
Bindings to OpenGL 3.3 + GL_KHR_debug
-
kamel
A game engine based on bevy
-
vulkanology
A vulkan shader testing framework
-
chargrid_render
Traits for defining a renderer and a view
-
gllib
interpreting the glanguage scripting language
-
bwdraw
Terminal drawing library whithout y-axis stretching
-
truck-shapeops
boolean operations to Solid
-
ray_tracing_in_one_weekend
codes I wrote when learning ray tracing with the book ray tracing in one weekend
-
ayyeve-piston-ui
ayyEve's ui garbage
-
svg_definitions
definitions for SVG elements
-
rfw-font
Font rendering plugin for rfw
-
imgui-winit-glow-renderer-viewports
combined platform + renderer using the docking branch viewport feature
-
pigeon-2d
flexable, cross-platform 2D rendering library
-
moai
Fast 3d graphics framework
-
wgs_runtime_wgpu
Wgs format wgpu runtime
-
orbterm
The Orbital Terminal
-
pathfinder_gl
cross-platform GPU abstraction library: OpenGL backend
-
optix
wrapper for NVidia's OptiX raytracing library
-
mcgooey
A GUI system that works exclusively with percentages and widget trees
-
alkomp
A compute library written in Rust with WebGPU
-
sdl2_particles
made for creating particles using sdl2
-
enamel
OpenGL interface overlay for use with Glium
-
xixixao/rust_to_metal_sl
ShaderToy clone in Rust, currently supporting MacOS
-
ocl-core
A low-level OpenCL API
-
rfw
Rendering framework for implementing new rendering algorithms and creating graphics applications
-
nobs-vulkanism-headless
vulkan for offscreen rendering and compute
-
gfx-backend-metal
Metal API backend for gfx-rs
-
vodk_data
Tiny RTTI library
-
freelist
datastructure implementation providing unsafe access to backing storage
-
gfx-backend-dx12
DirectX-12 API backend for gfx-rs
-
terminal_graphics_renderer
lib for doing terminal stuff :]
-
m5x7
Daniel Linssen's m5x7 font
-
pulz-render-wgpu
WIP: wgpu implementation of pulz-render
-
pathfinder_ui
A minimal immediate mode UI library for debugging overlays
-
gfx-backend-dx11
DirectX-11 API backend for gfx-rs
-
nstd_gl
NSTD graphics library crate
-
delight-build
Build-time helpers for 3Delight-related crates
-
pathfinder_renderer
A GPU-accelerated vector graphics and font renderer
-
spirq-dis
SPIR-V disassembler
-
rs-gles2
OpenGL ES 2 bindings (no dependency on std)
-
luminance-surfman
A Surfman platform crate for the Luminance graphics API
-
mathjax
interface to MathJax
-
azul-glutin
Cross-platform OpenGL context provider
-
gamercade_rs
A safe wrapper around Gamercade's Raw Api
-
flutterbug
Safe X11 bindings for Rust
-
obscura
raytracing library
-
nuklear-backend-gdi
A WinAPI GDI drawing backend for Rust wrapper for Nuklear 2D GUI library
-
simple-wgpu
Ergonomic wrapper around wgpu-rs
-
wasm-bus-webgl
WebAssembly WebGL Interface
-
limelight-primitives
2D shape primatives implemented with limelight
-
simt_vulkan
part of simt. vulkan backend
-
krnl-core
Core library for krnl
-
milim_vulkan
Pure Vulkan bindings generated from Vulkan-Headers!
-
height-mesh
A small crate to generate a 3D mesh from a 2D heightmap
-
makepad-x11-sys
Makepad GLX bindings
-
sdl2_gfx
bindings for Rust
-
nobs-vkpipes
shader compilation, vulkan pipeline composition and descriptor set updating as extension to nobs-vk
-
rhyoea
Vulkan API bindings for Rust programming language
-
runa
-
chargrid_core
Core types for chargrid framework
-
snuffles
A very low-quality graphics API that I use myself for making graphs and visualizations quickly, where I need perf
-
glsl-linalg
vector/matrix library for Rust
-
tiled_quad
Load tiled tmx files and render them in macroquad
-
raytracer-rs
raytracer described in "Ray Tracing in One Weekend"
-
luminance-front
luminance re-exported with a backend picked at compile-time
-
windows-sys-graphics
-
pathfinder_resources
Shaders, textures, etc. for the Pathfinder vector graphics library
-
rust-grid
Very minimal library to store large grids of any type in memory, with a user-friendly interface
-
gpu-descriptor-ash
gpu-descriptor integration with ash
-
denow_webgpu
WebGPU implementation for Denow
-
rfw-scene
Scene implementation used in rfw
-
ambient_water
Ambient water. Host-only.
-
hassium-composite-renderer-backend-web
Composite renderer Web backend module for Hassium home automation engine
-
pixel_engine_draw
The graphics crate used by the pixel_engine
-
egaku2d_core
2D graphics library without context creation code
-
softtri
a software triangle renderer
-
glslwatch
A live glsl source tree
-
truck-stepio
Reads/writes STEP files from/to truck
-
azul_glium
[Fork of tomaka/glium due to inactivity] Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline…
-
clever-graphics
Core graphics, designed to run on a thread pool
-
rialight_graphics_3d
Rialight 3D graphics API
-
embedded-freetype-sys
Low level binding for FreeType font library for no_std targets
-
pxl
🕹 A simple framework for making games
-
draw-lr
An SDK to interact with pieces of the original Line Rider game
-
raytracing
lightweight raytracing library
-
win32-graphics
-
fleck
A uf2 font parser
-
elmesque
An attempt at porting Elm's incredibly useful, purely functional std graphics modules
-
gl_struct_loader
Struct for loading/calling GL functions
-
wonnx
ONNX runtime based on wgpu aimed at being a universal GPU runtime, written in Rust
-
aquaengine
RAD framework for graphics and computes
-
fast3d-glium-renderer
Glium renderer for fast3d-rs
-
pax-engine
Root import entry-point for using Pax in a Rust program
-
gl-abstractions
Rust bindings to GLFW and Glad in one little package
-
eww
egui backend (winit + wgpu)
-
prototty_graphical_gfx
Prototty context which renders with gfx
-
adi_screen
Interface with a computer/phone screen screen to render graphics
-
lyon_extra
Various optional utilities for the lyon crate
-
nuki-backend-gles
An OpenGL ES drawing backend for the Rust bindings for the Nuklear 2D immediate GUI library
-
glutin_core_graphics
The *real* core_graphics crate, under a temporary name
-
sierra-proc-demo
Demonstrates sierra's code generation abilities
-
candelabre-windowing
handle one or multiple windows easily
-
euphoria
A math lib for Computer Graphics
-
gles31
Bindings for OpenGL ES 3.1
-
gl-lite
Wrappers around common GL objects and methods
-
copper-rs
Copper.rs is a simple library for 2D games written in Rust targeting HTML5
-
lyon_svg
SVG helpers for the lyon crates
-
milim
Powerful and clean API for graphics and computation!
-
tgl
Bindings to TinyGL, a Small, Free and Fast Subset of OpenGL
-
imgui-opengl
An OpenGL renderer for imgui-rs
-
winrt-graphics
-
adi_gpu_opengl
OpenGL implementation for adi_gpu
-
metal-rs
Rust bindings for Metal
-
rust_graphics_jni
small and minimal jni library
-
wuple
Performant rendering on WGPU
-
rtrace
A pet raytracer to test overall pseudo-performance and multi-threading
-
glia
Cross-platform OpenGL ES 2.0 implementation with extended support for the unterlying native platforms
-
fiz-math
Game & graphics math in two and three dimensions
-
spirv-struct-layout
Check that the layout of a rust struct matches the layout of a given type in SPIRV
-
yakui-wgpu
wgpu renderer for yakui
-
lc-renderer
Server to render chart images
-
gl46
Bindings to OpenGL 4.6 (plus some extensions)
-
leafrender
simply, easy to use library to just get pixels onto the screen, regardless of your platform
-
bevy_tiling_background
A plugin to make tiling, layered, and parallax backgrounds for bevy2D
-
ray_tracing_show_image
Ray Tracing based on Peter Shirley's mini books
-
rokol_ffi
Rust FFI to Sokol
-
ansipix
converting images to ANSI strings to print in a terminal
-
cru2
lab lab lab
-
xixixao/shader_roy
ShaderToy clone in Rust, currently supporting MacOS
-
makepad-shader-ast
Makepad shader AST
-
wgpu-app
Rust wgpu partial fork for management Vertex Texture CameraAngle
-
nsi-toolbelt
Nodal Scene Interface for (offline) 3D renderers – ɴsɪ
-
rough_tiny_skia
Draw Hand Sketched 2D Drawings Using tiny-skia
-
adi_gpu
GPU interface - render graphics and do fast calculations
-
frustum_query
A frustum culling framework from 3D graphics applications
-
barg
A GUI toolkit & 3D graphics renderer
-
glium_text
Text drawing with glium and freetype
-
piston-gfx_texture
A Gfx texture representation that works nicely with Piston libraries
-
shadermagic
Pseudo-glsl to msl and glsl transpiler
-
gl_object
libray for quick use
-
orbtk-tinyskia
2D Render library use by OrbTk
-
gsfk
Graphics framework
-
gfx_debug_draw
Debug rendering library for gfx-rs
-
limelight-yew
Scaffolding for creating WebGL2-rendered Yew components with limelight
-
spirv-diff
diffing SPIR-V files
-
gfx_gl
OpenGL bindings for gfx, based on gl-rs
-
gfx-backend-gl
OpenGL backend for gfx-rs
-
kugel
Rust-oriented OpenGL wrapper
-
gfx_text
Draw text for gfx using freetype
-
wiener
Rendering API for OpenGL and Vulkan
-
gl11
OpenGL 1.1 bindings, based on gl-rs
-
spirq-spvasm
Tools for SPIR-V Assembly interaction
-
lexsdl
A wrapper for SDL2 to abstract away annoying parts
-
rustc_codegen_spirv-types
SPIR-V backend types shared between rustc_codegen_spirv and spirv-builder
-
spq-core
spq core feature implementation, a light weight SPIR-V query utility for graphics
-
material_designer
Custom Material designer for Bevy
-
shdrr
A live shader compiler using shaderc
-
webgl2-glyph
WebGL2 text renderer, based on glyph_brush and ab_glyph (CPU rasterized glyph atlas)
-
sdl2_ttf
bindings for Rust
-
miniquad_text_rusttype
glium_text fork, text drawing with miniquad and rusttype
-
iced_solstice
A solstice renderer for iced
-
slang
Safe Rust bindings for the Slang shader language compiler
-
kaldera
Lightweight 3D renderer powered by Vulkan
-
nanovg-sys
Native bindings to the NanoVG library
-
egui_sdl2_platform
A render-backend independant egui backend for sdl2
-
servo-freetype-sys
FreeType is a freely available software library to render fonts
-
rustiny_renderer
tiny renderer
-
nvg-gl
NVG Renderer for OpenGL
-
avir-rs
Rust bindings for avir, a SIMD image resizing / scaling library
-
piston-shaders_graphics2d
Shaders for 2D graphics in Rust
-
luminance-webgl
WebGL backend for luminance
-
wgpu-native
WebGPU native implementation on gfx-hal
-
piston-graphics_api_version
storing graphics API versions
-
pathfinder_text
Text layout for the Pathfinder vector graphics renderer
-
sledash-magickwand
wrapper abstraction of sledash-magickwand-bindgen
-
glad-sys
FFI for Glad for Rust
-
nc-renderer
neocogi rendering lib
-
shade_runner
Allows runtime hot loading of shaders for vulkano
-
hotrod
Indev vulkan renderer
-
blade-egui
egui integration for Blade