21 stable releases
1.1.5 | Apr 1, 2023 |
---|---|
1.1.4 | Mar 19, 2023 |
1.1.3 | Feb 26, 2023 |
1.0.12 | Jan 31, 2023 |
1.0.5 | Sep 26, 2022 |
#209 in Graphics APIs
110KB
2.5K
SLoC
d7engine
A project by Markus Dick
d7engine is a homemade games engine for fun.
Installation
Make sure that you have Rust installed on your pc by using:
cargo version
or install Rust by using the official Rust installation guid.
Create a new project:
cargo new your_game_name
And add the engine to the project:
cd your_game_name
cargo add d7engine
Basic setup:
//#![windows_subsystem = "windows"]
use d7engine::*;
struct Runt {
components: ComponentContainer,
camera: Transform,
}
impl Runtime for Runt {
fn load(&mut self) {
let color = Color::rgb(255, 0, 0);
let mut rect1 = Component::rect().unwrap();
rect1.set_color(&color);
rect1.set_dim(100.0, 100.0);
rect1.transform.set(50.0, 50.0, 0.0);
self.components.insert("1", rect1);
}
fn draw(&mut self, draw: &Draw) {
self.components.draw(draw, &self.camera).unwrap();
}
}
fn main() {
init(Config::default(), &mut Runt{
components: ComponentContainer::new(),
camera: Transform::new(),
});
}
Dependencies
~25–35MB
~542K SLoC