8 unstable releases (3 breaking)

Uses new Rust 2024

new 0.9.0 Mar 8, 2026
0.8.100 Feb 8, 2026
0.2.0 Dec 29, 2024
0.1.5 Dec 18, 2024

#397 in Graphics APIs


Used in 3 crates

MIT license

13MB
116K SLoC

Rusterix

Rusterix is the core game engine powering Eldiron, an open-source creator for classic RPGs.

Overview

Rusterix provides a complete game engine with a client-server architecture, a software rasterizer, and an integrated scripting VM.

Key Features

  • Software Rasterizer — Tile-based and polygon rendering with texture mapping, lighting, and distance fog. Now superseded by SceneVM as the GPU-based renderer
  • Client-Server Architecture — Separate server and client modules communicating via messages for clean separation of game logic and rendering
  • Entity System — Entities with attributes, pathfinding, and behavior trees driven by a stack-based scripting VM
  • Map System — Region-based maps with sectors, linedefs, and tile layers
  • Scripting — Stack-based VM for entity behaviors and game logic, with host-callable functions for interacting with the game world
  • UI Widgets — Built-in widget system for HUD elements, menus, and in-game UI
  • Shader Language — Includes Rusteria, a procedural shader language for texture and material generation

License

Licensed under the MIT License.

Dependencies

~32–76MB
~1M SLoC