#simd #simd-vector #vector #bezier #quaternions #game-engine

no-std vek

Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience

50 releases

0.16.1 Jul 17, 2023
0.15.10 Jan 22, 2023
0.15.9 Nov 27, 2022
0.15.8 May 3, 2022
0.2.0 Jul 26, 2017

#66 in Algorithms

Download history 1814/week @ 2024-01-03 2274/week @ 2024-01-10 2482/week @ 2024-01-17 2684/week @ 2024-01-24 2126/week @ 2024-01-31 2743/week @ 2024-02-07 3603/week @ 2024-02-14 3475/week @ 2024-02-21 4097/week @ 2024-02-28 3226/week @ 2024-03-06 4281/week @ 2024-03-13 5904/week @ 2024-03-20 3043/week @ 2024-03-27 3087/week @ 2024-04-03 2342/week @ 2024-04-10 2131/week @ 2024-04-17

11,373 downloads per month
Used in 101 crates (49 directly)

MIT/Apache

550KB
7.5K SLoC

Travis CI Build Status Appveyor Build status Documentation Version MIT/Apache-2.0 Downloads

vek

Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.

See the wiki for an overview, FAQ, guides, and other info.

Release notes and breaking changes

Please see the relevant wiki page.

Compiling on no_std

Specify the vek dependency in Cargo.toml like so :

[dependencies]
vek = { version = "0.10.0", default-features = false, features = ["libm"] }

Contributing

If you plan to work a pull request, please file an issue first so that we can agree on the best way to go and minimize the amount of wasted time. :)

CONTRIBUTORS

(See also authors in Cargo.toml!)

Dependencies

~0.2–2.9MB
~17K SLoC