88 releases
0.22.11 | Aug 28, 2024 |
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0.22.10 | May 21, 2024 |
0.22.9 | Mar 25, 2023 |
0.22.7 | Apr 4, 2022 |
0.1.5 | Jul 23, 2015 |
#11 in Math
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Used in 1,255 crates
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SLoC
euclid
This is a small library for geometric types with a focus on 2d graphics and layout.
lib.rs
:
A collection of strongly typed math tools for computer graphics with an inclination towards 2d graphics and layout.
All types are generic over the scalar type of their component (f32
, i32
, etc.),
and tagged with a generic Unit parameter which is useful to prevent mixing
values from different spaces. For example it should not be legal to translate
a screen-space position by a world-space vector and this can be expressed using
the generic Unit parameter.
This unit system is not mandatory and all structures have an alias
with the default unit: UnknownUnit
.
for example default::Point2D<T>
is equivalent to Point2D<T, UnknownUnit>
.
Client code typically creates a set of aliases for each type and doesn't need
to deal with the specifics of typed units further. For example:
use euclid::*;
pub struct ScreenSpace;
pub type ScreenPoint = Point2D<f32, ScreenSpace>;
pub type ScreenSize = Size2D<f32, ScreenSpace>;
pub struct WorldSpace;
pub type WorldPoint = Point3D<f32, WorldSpace>;
pub type ProjectionMatrix = Transform3D<f32, WorldSpace, ScreenSpace>;
// etc...
All euclid types are marked #[repr(C)]
in order to facilitate exposing them to
foreign function interfaces (provided the underlying scalar type is also repr(C)
).
A set of aliases for all types, tagged with the default unknown unit.
Dependencies
~93–440KB