|new 0.1.9||Mar 21, 2023|
|0.1.8||Mar 18, 2023|
|0.1.5||Feb 15, 2023|
|0.1.3||Nov 21, 2022|
|0.1.2||Oct 28, 2022|
#148 in Graphics APIs
178 downloads per month
Used in 2 crates (via del-misc)
This is a utility library for static mesh written completely in Rust.
Originally, the code is written in C++ in DelFEM2, then it was ported to Rust.
See the documentation generated from code
- generating primitive meshes (sphere, cylinder, torus)
- load/save wavefront obj mesh
- unify indexes of texture vertex and position vertex
- one-ring neighborhood
- adjacent element