#glutin #graphics #gfx #gamedev #winit-window #extension

old_school_gfx_glutin_ext

Extensions for glutin to initialize & update old school gfx

16 releases (10 breaking)

0.32.1 Dec 24, 2023
0.32.0 Oct 24, 2023
0.31.0 Feb 4, 2023
0.30.1 Dec 22, 2022
0.24.0 Mar 12, 2020

#266 in Graphics APIs

Download history 353/week @ 2023-12-22 212/week @ 2023-12-29 370/week @ 2024-01-05 446/week @ 2024-01-12 358/week @ 2024-01-19 322/week @ 2024-01-26 156/week @ 2024-02-02 426/week @ 2024-02-09 584/week @ 2024-02-16 386/week @ 2024-02-23 419/week @ 2024-03-01 598/week @ 2024-03-08 442/week @ 2024-03-15 538/week @ 2024-03-22 601/week @ 2024-03-29 505/week @ 2024-04-05

2,149 downloads per month
Used in 18 crates (5 directly)

Apache-2.0

22KB
257 lines

old_school_gfx_glutin_ext crates.io Documentation

Initialise & update old school gfx with glutin + winit.

type ColorFormat = gfx::format::Srgba8;
type DepthFormat = gfx::format::DepthStencil;

let event_loop = winit::event_loop::EventLoop::new();
let window_builder = winit::window::WindowBuilder::new();

// Initialise winit window, glutin context & gfx views
let old_school_gfx_glutin_ext::Init {
    // winit window
    window,
    // glutin bits
    gl_config,
    gl_surface,
    gl_context,
    // gfx bits
    mut device,
    mut factory,
    mut color_view,
    mut depth_view,
    ..
} = old_school_gfx_glutin_ext::window_builder(&event_loop, window_builder)
    .build::<ColorFormat, DepthFormat>()?;

// Update gfx views, e.g. after a window resize
old_school_gfx_glutin_ext::resize_views(new_size, &mut color_view, &mut depth_view);

Example

cargo run --example triangle

Minimum supported rust compiler

All crates maintained with latest stable rust.

Dependencies

~3–18MB
~241K SLoC