✓ Uses Rust 2018 edition
|0.1.2||Aug 13, 2019|
|0.1.1||Aug 13, 2019|
|0.1.0||Aug 13, 2019|
#99 in Rendering
Used in 3 crates (1 directly)
This library provides standard types for accessing a window's platform-specific raw window handle. This does not provide any utilities for creating and managing windows; instead, it provides a common interface that window creation libraries (e.g. Winit, SDL) can use to easily talk with graphics libraries (e.g. gfx-hal).
Interoperability library for Rust Windowing applications.
Each platform handle struct is purposefully non-exhaustive, so that additional fields may be
added without breaking backwards compatibility. Each struct provides an
empty method that may
be used along with the struct update syntax to construct it. See each specific struct for