45 releases
Uses old Rust 2015
0.16.2 | Aug 29, 2019 |
---|---|
0.16.1 | Apr 25, 2019 |
0.16.0 | Feb 12, 2019 |
0.15.4 | Dec 18, 2018 |
0.2.2 | Mar 14, 2015 |
#705 in Graphics APIs
7,504 downloads per month
Used in 140 crates
(41 directly)
355KB
7K
SLoC
gfx_device_gl
OpenGL backend for gfx.
Normalized Coordinates
Render | Depth | Texture |
---|---|---|
GLSL Mirroring
PSO component | GLSL component |
---|---|
Vertex/InstanceBuffer |
a collection of vertex shader inputs |
ConstantBuffer |
Uniform Buffer Object |
Global |
Uniform |
Render/BlendTarget |
fragment shader output |
Depth/StencilTarget |
depth, stencil |
UnorderedAccess |
TODO |
Scissor |
not visible |
BlendRef |
not visible |
TextureSampler
s correspond to the following GLSL samplers, when you see a g preceding a sampler name, it represents any of the 3 possible prefixes (nothing for float, i for signed integer, and u for unsigned integer):
Texture Kind | GLSL sampler |
---|---|
D1 |
gsampler1D, sampler1DShadow |
D1Array |
gsampler1DArray, sampler1DArrayShadow |
D2 |
gsampler2D, gsampler2DMS, sampler2DShadow |
D2Array |
gsampler2DArray, gsampler2DMSArray, sampler2DArrayShadow |
D3 |
gsampler3D |
Cube |
gsamplerCube, samplerCubeShadow |
CubeArray |
gsamplerCubeArray, samplerCubeArrayShadow |
Buffer resource views are seen as gsamplerBuffer.
Rust basic type | GLSL (1.3 and above) |
---|---|
i32 | int |
u32 | uint |
f32 | float |
f64 | double |
Dependencies
~150–315KB