6 releases (breaking)

0.6.0 Apr 20, 2024
0.5.0 Jun 4, 2023
0.4.0 Oct 16, 2022
0.3.0 Aug 10, 2022
0.1.0 Nov 3, 2021

#174 in Graphics APIs

Zlib license

3MB
915 lines

Actions Status Crate

Divert

Rust bindings for Recast Navigation.

Purpose

Provide safe bindings to Recast Navigation to allow for 3d navigation in a rust application.

How to Build

git clone --recurse-submodules https://github.com/ohchase/divert.git
cargo build

Use Case

Refer to examples/pathfinding.rs for a demonstration of loading geometry generated with Trinity Core. In the below, Proof of Concept, section the paths generated are projected to in-game space. In this repository the resources for generating paths is provided, but drawing/projecting points in the game is not in scope of this project. No questions or issues should be opened requesting help or information about video game specific applications.

cargo run --example path_finding
   Compiling divert v0.1.0 (...\divert)
    Finished dev [unoptimized + debuginfo] target(s) in 0.99s
     Running `target\debug\examples\path_finding.exe`
 INFO  path_finding > [TrinityNavigator] Generating path from DtVector { y: 4350.97, z: 2.25, x: -2051.9 } to DtVector { y: 4894.67, z: 2.21, x: -1916.12 }
 INFO  path_finding > [NavEngine] Adding tile (35, 23)
 INFO  path_finding > [NavEngine] Adding tile (35, 22)
 INFO  path_finding > [TrinityNavigator] Successfully generated path of len: 256
 INFO  path_finding > DtVector { y: 4350.97, z: 2.6134748, x: -2051.9 }
 INFO  path_finding > DtVector { y: 4352.9404, z: 3.0786226, x: -2051.5564 }
 INFO  path_finding > DtVector { y: 4354.9106, z: 3.0870965, x: -2051.213 }
 INFO  path_finding > DtVector { y: 4356.881, z: 2.9974942, x: -2050.8694 }

Dependencies

~2–4.5MB
~100K SLoC