2 releases
0.1.1 | Dec 14, 2023 |
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0.1.0 | Dec 14, 2023 |
#733 in Graphics APIs
14KB
294 lines
lethalfixshaders
Automatically creates shader directories that Unity expects, and copies all materials into their appropriate folders based on the guid.
Usage: lethalfixshaders --shaders-path <SHADERS_PATH> --material-path <MATERIAL_PATH> [--output-shaders-path <OUTPUT_SHADERS_PATH>]
Arguments:
--shaders-path
: Path to the shaders folder in your project. This is usuallyAssets/Shaders
.--material-path
: Path to the materials folder in your project. This is usuallyAssets/Materials
.--output-shaders-path
(optional): Path to the output shaders folder in your project. It will be created if it doesn't exist already, and it will default to your shaders path + "Out" if not specified, e.g.Assets/ShadersOut
.
Dependencies
~3–9.5MB
~81K SLoC