4 releases (breaking)
new 0.4.0 | Mar 22, 2024 |
---|---|
0.3.0 | Nov 18, 2023 |
0.2.0 | May 31, 2023 |
0.1.1 | Jan 26, 2023 |
0.1.0 |
|
#483 in Graphics APIs
156 downloads per month
Used in 4 crates
2.5MB
9K
SLoC
Blade Graphics
Blade-graphics is a lean and mean GPU abstraction aimed at ergonomics and fun. See motivation, FAQ, and performance for details.
Examples
Platforms
The backend is selected automatically based on the host platform:
- Vulkan on desktop Linux, Windows, and Android
- Metal on desktop macOS, and iOS
- OpenGL ES3 on the Web
Feature | Vulkan | Metal | GLES |
---|---|---|---|
compute | ✅ | ✅ | |
ray tracing | ✅ |
OpenGL ES
GLES is also supported at a basic level. It's enabled for wasm32-unknown-unknown
target, and can also be force-enabled on native:
RUSTFLAGS="--cfg gles" CARGO_TARGET_DIR=./target-gl cargo test
This path can be activated on all platforms via Angle library.
For example, on macOS it's sufficient to place libEGL.dylib
and libGLESv2.dylib
in the working directory.
WebGL2
Following command will start a web server offering the bunnymark
example:
cargo run-wasm --example bunnymark
Vulkan Portability
First, ensure to load the environment from the Vulkan SDK:
cd /opt/VulkanSDK && source setup-env.sh
Vulkan backend can be forced on using "vulkan" config flag. Example invocation that produces a vulkan (portability) build into another target folder:
RUSTFLAGS="--cfg vulkan" CARGO_TARGET_DIR=./target-vk cargo test
Dependencies
~5–17MB
~205K SLoC