3 releases (breaking)
0.3.0 | Mar 22, 2024 |
---|---|
0.2.0 | Nov 18, 2023 |
0.1.0 | May 31, 2023 |
#1030 in Graphics APIs
156 downloads per month
Used in blade
2.5MB
9K
SLoC
Blade EGUI
EGUI support for Blade-graphics.
Instructions
Just the usual 🦀 workflow. E.g. to run the bunny-mark benchmark run:
cargo run --release --example bunnymark
Platforms
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.
Dependencies
~10–21MB
~297K SLoC