6 releases
0.1.8 | Jul 5, 2023 |
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0.1.7 | Jul 3, 2023 |
0.1.6 | Jun 29, 2023 |
#215 in Graphics APIs
1MB
3.5K
SLoC
Shooting Star
Outline
A small frontend framework for game development. This framework is supported on Windows and Linux.
Quick Start
Install dependencies:
- Linux
- X11
- vulkan
- Windows
- user32
- xinput
- vulkan-1
Create a project with Cargo. Then, add a following line to Cargo.toml:
[dependencies]
sstar = { version = "0.1.5", features=["with-default-shaders"] }
Write main.rs as follow (this is a program that creates a window and clears it default color):
use sstar::app::SStarApp;
fn main() {
let mut app = SStarApp::new("Sample Program", 640.0, 480.0, 10);
while app.update() {
app.flush();
}
app.terminate();
}
Vertex Shader Interface
If you use a custom vertex shader, you should use following definitions:
#version 450
layout(push_constant) uniform PushConstant {
vec4 scl;
vec4 rot;
vec4 trs;
vec4 col;
vec4 uv;
ivec4 param;
} constant;
layout(binding=0) uniform UniformBuffer {
mat4 view;
mat4 perse;
mat4 ortho;
};
layout(location=0) in vec3 in_pos;
layout(location=1) in vec2 in_uv;
License
This software (shooting-star) is published under the CC0 public domain. However, some dependencies may be linked when building an app using this software. See LICENSE-ALL in detail.