#embedded-graphics #graphics #compile-time #no-std

no-std embedded-sprites

Embedded no std graphics libary for bundling image at compile time

5 unstable releases

new 0.2.0 Apr 14, 2024
0.1.2 May 23, 2023
0.1.1 Feb 28, 2023
0.1.0 Feb 28, 2023
0.0.0 Jan 12, 2023

#524 in Embedded development

22 downloads per month

MIT/Apache

15KB
204 lines

embedded-sprites License: MIT OR Apache-2.0 embedded-sprites on crates.io embedded-sprites on docs.rs Source Code Repository

Embedded no std graphics library for bundling image at compile time, to be used at the embedded-graphics crate.

The include_image macro can be usede to create a Image from an existing image file at compile time. Every image formats supported by the image crate can be used. The image will be automatically be converted to the requested pixelcolor. Current only rgb pixelcolors are supported.

use embedded_graphics::pixelcolor::Bgr565;
use embedded_sprites::{image::Image, include_image};
#[include_image]
const IMAGE: Image<Bgr565> = "embedded-sprites/grass.png";

To draw a Image it must be put inside a Sprite. You can use the same Image inside multiple Sprites;

use embedded_graphics::{geometry::Point, pixelcolor::Bgr565, Drawable};
use embedded_sprites::sprite::Sprite;

const SPRITE1: Sprite<Bgr565> = Sprite::new(Point::new(0, 0), &IMAGE);
const SPRITE2: Sprite<Bgr565> = Sprite::new(Point::new(32, 32), &IMAGE);
SPRITE1.draw(&mut display).unwrap();
SPRITE2.draw(&mut display).unwrap();

Dependencies

~15MB
~118K SLoC