#windowing #opengl


Cross-platform OpenGL context provider

2 unstable releases

Uses new Rust 2021

0.30.0 Sep 16, 2022
0.29.1 Aug 23, 2022

#82 in Graphics APIs

Download history 101/week @ 2022-08-20 5/week @ 2022-08-27 13/week @ 2022-09-03 171/week @ 2022-09-10 154/week @ 2022-09-17 178/week @ 2022-09-24

516 downloads per month
Used in 3 crates



glutin - OpenGL, UTilities and INput

A low-level library for OpenGL context creation, written in pure Rust.


glutin = "0.29.1"


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Usage Examples

Warning: these are examples for master. For the latest released version you can find them here.

The examples use gl_generator to generate OpenGL bindings.

Try it!

git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window

Common issues

Please refer to ISSUES.md.


Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

For examples, please look here.

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Glutin is only officially supported on the latest stable version of the Rust compiler.

Platform-specific notes


To compile the examples for android, you have to use the cargo apk utility.

See cargo-apk in the android-ndk-rs repository for instructions.


The plan is that glutin tries to dynamically link-to and use Wayland w/EGL if possible. If it doesn't work, it will try Xlib w/GLX follow by Xlib w/EGL instead. This is work-in-progress.


Due to an issue with how Mesa and Wayland play together, all shared contexts must use the same events pool as each other.


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