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#game-engine #3d #multi-player #wgpu #gamedev

ambient_app

Ambient app implementation. Host-only.

by Fredrik Norén, AmbientRun

  • Install
  • API reference
  • GitHub repo (ambientrun)
  • Documentation (github.io)
  • Home (ambient.run)

7 releases

0.2.1 May 6, 2023
0.2.0 May 5, 2023
0.2.0-rc8 May 4, 2023
0.2.0-rc5 May 3, 2023

#2900 in Game dev


Used in 6 crates (2 directly)

MIT/Apache

1MB
23K SLoC

Ambient app

Creating an app for the Ambient runtime host.

Dependencies

~45–91MB
~1.5M SLoC

  • ambient_animation
  • ambient_cameras
  • ambient_core
  • ambient_ecs
  • ambient_element
  • ambient_gizmos
  • ambient_gpu
  • ambient_input
  • ambient_model
  • ambient_profiling+profile-with-puffin
  • ambient_renderer
  • ambient_std
  • ambient_sys
  • ambient_ui_native
  • anyhow+backtrace
  • flume 0.10+async
  • glam 0.22+bytemuck+serde+rand
  • parking_lot+serde
  • profile? puffin 0.14.3
  • profile? puffin_http 0.11.1
  • thread-priority 0.10 not unknown
  • tokio+parking_lot
  • tracing
  • web-sys+CanvasRendering…+Document+Element+HtmlCanvasElement+HtmlDocument+Performance+Window unknown
  • wgpu 0.16
  • winit 0.28.1+serde

Other feature

  • hotload-includes
Related: ambient_math, ambient_guest_bridge, ambient_cb, ambient_color, ambient_shared_types, ambient, ambient_animation, ambient_cameras, ambient_gizmos, ambient_input, ambient_asset_cache, ambient_audio, ambient_core, ambient_debugger, ambient_decals, ambient_ecs, ambient_ecs_editor, ambient_git_rev, ambient_git_rev_init, ambient_gpu
See also: bevy_render, lightyear, rollo, lightyear_examples_common, bevy_replicon, miniquad, skillratings, bevy, avian2d, screen-13

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