7 releases
0.2.1 | May 6, 2023 |
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0.2.0 | May 5, 2023 |
0.2.0-rc8 | May 4, 2023 |
0.2.0-rc5 | May 3, 2023 |
#591 in Audio
Used in ambient_world_audio
255KB
6K
SLoC
Ambient Audio
Terminology
-
Stream: handles the backend audio playing device
-
Mixer: contained in a stream. Takes multiple playing sources, and adds them together into the single device audio output stream.
-
Source: Represents a node in the audio graph. Can either be an input node, like a
SineWave
orTrack
, a transform node such asGain
orRepeat
, or an output node like the mixer.As sources can have a different sample rate than the native audio stream sample rate, the
SampleConversion
source is needed between the input source and the output source/mixer. -
Sound: An instance of a playing graph of sources, can be used to control the playback or modify the graph.
-
Sample: A floating point PCM value of the average waveform amplitude at a given slice of (1/sample_rate) time. Channels are interleaved in source
-
Frame: A planar collection of samples from the same point in time of all channels in the source.
Note that there may be up 8 channels of audio for any given source.
Dependencies
~48–89MB
~1.5M SLoC