#vulkan #ffi #graphics #gpu #rendering


A very basic, non rich wrapper for binding vulkan commands and extension loading

12 releases

0.2.0 Feb 24, 2019
0.1.10 Feb 5, 2019
0.1.7 Jan 30, 2019

#243 in Graphics APIs

Download history 3/week @ 2021-06-27 4/week @ 2021-07-04 2/week @ 2021-07-11 13/week @ 2021-07-18 14/week @ 2021-07-25 26/week @ 2021-08-01 4/week @ 2021-08-08 13/week @ 2021-08-15 4/week @ 2021-08-22 1/week @ 2021-08-29 1/week @ 2021-09-05 2/week @ 2021-09-12 1/week @ 2021-09-19 12/week @ 2021-09-26 2/week @ 2021-10-03 13/week @ 2021-10-10

73 downloads per month
Used in 5 crates (4 directly)

MIT license

14K SLoC


no bullshit vulkan bindings.

This crate is auto generated by python scripts and provides types, constants and functions for vulkan.

  1. Existential questions
  2. Dokumentation
  3. Setup
    1. linux
    2. windows
    3. mac
  4. Using nobs-vk
  5. Generating the rust source with python
  6. Contributing

Existential questions

Why does nobs-vk exists? nobs-vk...

  1. is used how the vulkan api is documented
  2. is auto generated from a python script that sources the vk.xml from the vulkan registry
  3. gives you the freedom to do as you please in your design decisions (but therefore doesn't protect you from your own stupidity)
  4. is not a full blown window creating bloat library in the back, just to execute some small compute shader with a headless vulkan build

While more involved wrappers for vulkan do exist they also strife to completely hide the vulkan api behind another layer of rust code and might force you into design decisions you would normally avoid. This library tries to be as simple as possible by just exposing callable functions to vulkan.


Find a complete documentation of this library at docs.rs.


To use nobs-vk you need a GPU with vulkan compatible drivers installed on your system. Optionally you may choose to install the vulkan sdk.

Right now the only tested environment is linux. Contributions are welcome!


When using a NVIDIA GPU, install the proprietary driver from NVIDIA (full support for vulkan 1.1 since driver version 387).

# apt install  vulkan-utils

On AMD and Intel GPUs it is enough to install the packages (in case of apt):

# apt install libvulkan1 mesa-vulkan-drivers vulkan-utils


Install a current driver for your GPU and the vulkan sdk. TODO: Try if that actually works...


TODO: no idea, who uses that?

Using nobs-vk

Since the idea of this library is to NOT introduce more complexity to the already existing vulkan API, please refer to the official vulkan documentation or referece. Here we only briefly give an introduction on how to set things up:

First we to initialize the library:

extern crate nobs_vk as vk;
let vk_lib = vk::VkLib::new(); // or with_feature(vk::VERSION_x_x) to use specific feature level

Note: VkLib function are both bound as members of the vk::VkLib object, as well as free functions in the vk namespace

There is no second.

However it is required to only have a single instance maximum of VkLib at any given time. It's not a problem to drop the instance and create another one. After library initilization we can call vulkan commands in two ways:

  • through VkLib e.g:
vk_lib.CreateInstance(&info, std::ptr::null(), &mut handle);
  • through its global function e.g:
vk::CreateInstance(&info, std::ptr::null(), &mut handle);

Generating the rust source with python

The rust library may be built with python generate/generate.py. This will replace the lib.rs in the src directory.


Feel encouraged to contribute! Especially everything that helps to make this library run on all varieties of platforms would be useful at this stage of the project.