17 releases (breaking)
|0.15.0||May 18, 2022|
|0.14.0||Jan 19, 2022|
|0.13.0||Dec 15, 2021|
|0.12.0||Oct 30, 2021|
|0.2.3||Nov 24, 2020|
#108 in Graphics APIs
726 downloads per month
Vulkan bindings for Rust.
Released under the Apache License 2.0.
Heavily inspired by the
vulkanalia-sys consists of the Vulkan types and command signatures generated from the Vulkan API Registry. If you want to use the raw Vulkan API and are willing to handle function loading yourself you can use this crate.
vulkanalia offers a fairly thin wrapper around
vulkanalia-sys that handles function loading for you and makes the Vulkan API somewhat less error prone and more idiomatic to use from Rust. For a detailed overview of how
vulkanalia wraps the Vulkan API, see the
API Concepts section of the
Overview chapter of the Vulkan tutorial which can be found here.
vulkanalia crate has the following notable Cargo features:
libloading(non-default) – enables integration with
LibloadingLoaderstruct which can be used to load the initial Vulkan commands from a Vulkan shared library)
window(non-default) – enables integration with
windowmodule which can be used to create surfaces for windows from libraries that support
provisional(non-default) – enables access to provisional Vulkan extensions (WARNING: these extensions are not guaranteed to be backwards compatible and are not intended to be used in production applications)
examples directory for an implementation of the classic triangle example using
For users new to Vulkan, there is a complete adaptation of https://vulkan-tutorial.com by Alexander Overvoorde to use Rust and
vulkanalia instead of C++. The published version of this tutorial can be found here and the sources for the tutorial (including standalone working code examples for each chapter) are in this repository in the