9 unstable releases (3 breaking)
|0.11.2||Aug 18, 2023|
|0.11.1||Aug 14, 2023|
|0.11.0||Jul 9, 2023|
|0.10.1||Mar 31, 2023|
|0.8.0||Jul 30, 2022|
#1517 in Game dev
35,591 downloads per month
Used in 424 crates (via bevy_render)
This is a fork of https://github.com/gltf-rs/mikktspace, which in turn is a port of the Mikkelsen Tangent Space Algorithm reference implementation to Rust. It has been forked for use in the bevy game engine to be able to update maths crate dependencies in lock-step with bevy releases. It is vendored in the bevy repository itself as crates/bevy_mikktspace.
Port of the Mikkelsen Tangent Space Algorithm reference implementation.
Requires at least Rust 1.52.1.
Demonstrates generating tangents for a cube with 4 triangular faces per side.
cargo run --example generate
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option. AND parts of the code are licensed under:
- Zlib license https://opensource.org/licenses/Zlib
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.