#bevy #platform #default #critical-section #game-engine #gamedev #bevy-platform

no-std bevy_platform

Provides common platform agnostic APIs, as well as platform-specific features for Bevy Engine

2 unstable releases

Uses new Rust 2024

new 0.16.0-rc.5 Apr 15, 2025
0.0.1 Sep 13, 2023

#9 in #critical-section

Download history 314/week @ 2025-04-09

314 downloads per month

MIT/Apache

115KB
1.5K SLoC

Bevy Platform Support

License Crates.io Downloads Docs Discord

Rust is a fantastic multi-platform language with extensive support for modern targets through its standard library. However, some items within the standard library have alternatives that are better suited for Bevy and game engines in general. Additionally, to support embedded and other esoteric platforms, it's often necessary to shed reliance on std, making your crate no_std.

These needs are handled by this crate, bevy_platform. The goal of this crate is to provide alternatives and extensions to the Rust standard library which minimize friction when developing with and for Bevy across multiple platforms.

Getting Started

Like any dependency from crates.io, use cargo to add it to your Cargo.toml file:

cargo add bevy_platform

Now, instead of importing from std you can use bevy_platform for items it has alternative for. See the documentation for what items are available, and explanations for why you may want to use them.

no_std Support

By default, bevy_platform will activate the std feature, requiring access to the std crate for whichever platforms you're targeting. To use this crate on no_std platforms, disable default features:

bevy_platform = { version = "x.y.z", default-features = false }

Features

std (default)

Enables usage of the standard library. Note that where this crate has alternatives to the standard library that it considers better than what's provided, it will provide the alternative even when std is enabled. This is explicitly incompatible with no_std targets.

alloc (default)

Enables usage of the alloc crate. Note that this feature is automatically enabled when enabling std. This is compatible with most no_std targets, but not all.

critical-section

Switches to using critical-section as a backend for synchronization. You may need to enable this feature on platforms with little to no support for atomic operations.

Dependencies

~1.2–2.1MB
~38K SLoC