9 releases (5 breaking)

0.6.0 Sep 23, 2019
0.5.0 Sep 22, 2019
0.4.0 Sep 21, 2019
0.3.0 Sep 21, 2019
0.1.1 Sep 10, 2019

#300 in Graphics APIs

36 downloads per month

LGPL-3.0-or-later

1.5MB
11K SLoC

VxDraw - Simple 2D rendering for Rust

Latest Version docs.rs

Introduction

vxdraw is a rendering library for drawing sprites, text, and streaming textures to a window. It is not an engine, just a library, and has no runtime.

Note: This software is in its early stages and has only been built to satisfy the requirements of a work in progress. There will be some rough edges. Any contributions are very much welcome. Currently only Vulkan is supported as a back-end.

Features and Motivation

Documentation of the API can be found on https://docs.rs/vxdraw.

vxdraw is made for streaming changing sprites to the GPU, and is meant mainly for video games with animated, moving, and/or deforming sprites. If no sprite changes are made, the data is not re-uploaded to the GPU for the sake of efficiency.

vxdraw packs data tightly to acquire near-optimal GPU-upload performance. Its main organization point is the layer - which defines an absolute draw ordering. A layer is a collection of the same type of drawable item, of which there are 4:

  • dyntex - Dynamic Textures, sprites based on a single texture
  • strtex - Streaming Texture, sprites based on a texture of which pixels can be edited
  • quads - Colored 4-point shape
  • text - Font rendering and letter control

And finally a pseudo-layer for debugging

  • debtri - Debug triangle, triangles that are always drawn on top of everything else. Mainly to check if something works or to implement a quick-and-dirty visual tool to check a condition in code.

Further features:

  • Custom blend modes (per-layer)
  • Filter mode (per-layer)
  • Fixed or dynamic perspective matrices (per-layer)
  • User-supplied vertex/fragment shaders for quads, text, dyntex, and strtex (per-layer)

Snapshot Testing

vxdraw allows for snapshot testing by retrieving the full frame data.

Benchmark Results

Here are benchmark results running cargo bench on an AMD Vega 56 video card:

test debtri::tests::bench_rotating_windmills_no_render                      ... bench:         855 ns/iter (+/- 77)
test debtri::tests::bench_rotating_windmills_only                           ... bench:      57,253 ns/iter (+/- 8,600)
test debtri::tests::bench_rotating_windmills_set_color                      ... bench:      64,500 ns/iter (+/- 25,971)
test debtri::tests::bench_simple_triangle                                   ... bench:      50,443 ns/iter (+/- 5,055)
test debtri::tests::bench_still_windmills                                   ... bench:      52,454 ns/iter (+/- 5,280)
test debtri::tests::bench_windmills_set_color                               ... bench:           8 ns/iter (+/- 2)
test dyntex::tests::animated_fireballs_20x20_uvs2                           ... bench:     114,045 ns/iter (+/- 31,969)
test dyntex::tests::bench_many_particles                                    ... bench:      58,473 ns/iter (+/- 12,086)
test dyntex::tests::bench_many_sprites                                      ... bench:   3,250,726 ns/iter (+/- 119,911)
test dyntex::tests::bench_push_and_pop_sprite                               ... bench:          31 ns/iter (+/- 4)
test dyntex::tests::bench_push_and_pop_texture                              ... bench:  55,676,043 ns/iter (+/- 56,986,205)
test strtex::tests::adding_sprites                                          ... bench:          23 ns/iter (+/- 2)
test strtex::tests::bench_streaming_texture_set_500x500_area                ... bench:          10 ns/iter (+/- 1)
test strtex::tests::bench_streaming_texture_set_500x500_area_using_iterator ... bench:   2,636,501 ns/iter (+/- 374,451)
test strtex::tests::bench_streaming_texture_set_single_pixel                ... bench:          10 ns/iter (+/- 1)
test strtex::tests::bench_streaming_texture_set_single_pixel_while_drawing  ... bench:      65,817 ns/iter (+/- 10,654)
test strtex::tests::generate_perlin_noise                                   ... bench:   1,895,628 ns/iter (+/- 820,344)
test tests::clears_per_second                                               ... bench:      48,371 ns/iter (+/- 8,677)
test text::tests::text_flag                                                 ... bench:      75,114 ns/iter (+/- 28,652)

Example Outputs

  • Multiple sprites of the same texture with different opacity settings result-1

  • Linear filtering mode on a 3-colored texture result-2

  • Various quads result-3

Dependencies

~10–25MB
~391K SLoC