2 releases (1 stable)
Uses new Rust 2024
new 1.0.0 | Apr 25, 2025 |
---|---|
0.1.0 | Apr 25, 2025 |
#251 in Graphics APIs
11KB
280 lines
WGSL Validator 
A simple WGSL validator in Rust over naga with C bindings.
use wgsl_validator::*;
fn main() -> Result<(), WgslError> {
let wgsl_source = r#"
@fragment
fn main_fs() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
"#;
let mut validator = Validator::new();
validator.validate_wgsl(wgsl_source)
}
Or using the C API
#include <stdio.h>
#include "wgsl_validator.h"
#define WGSL_SOURCE(...) #__VA_ARGS__
const char* wgsl_source = WGSL_SOURCE(
@fragment
fn main_fs() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
);
int main(void)
{
char* error;
wgsl_validator_t* validator = wgsl_validator_create();
if(wgsl_validator_validate(validator, wgsl_source, &error))
{
fprintf(stderr, "%s\n", error);
wgsl_validator_free_error(error);
}
wgsl_validator_destroy(validator);
return 0;
}
Dependencies
~8–15MB
~200K SLoC