3 releases
0.1.3 | Apr 29, 2024 |
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0.1.2 | Jun 30, 2023 |
0.1.1 |
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0.1.0 | Jun 23, 2023 |
#572 in Graphics APIs
12KB
253 lines
Aftermath-rs
Rust bindings for the NVIDIA Aftermath SDK, targeting Vulkan applications.
This crate helps you to obtain NVIDIA Aftermath GPU dump files after a device lost event.
Supports both Windows and Linux. Closed-source binaries are automatically downloaded and statically linked.
Usage
extern crate aftermath_rs as aftermath;
use ash::vk;
struct Delegate;
impl aftermath::AftermathDelegate for Delegate {
fn dumped(&mut self, dump_data: &[u8]) {
// Write `dump_data` to file, or send to telemetry server
}
fn shader_debug_info(&mut self, data: &[u8]) {
}
fn description(&mut self, describe: &mut aftermath::DescriptionBuilder) {
}
}
let _guard = aftermath::Aftermath::new(Delegate);
fn handle_error(error: vk::Result) -> vk::Result {
let status = aftermath::Status::wait_for_status(Some(std::time::Duration::from_secs(5)));
if status != aftermath::Status::Finished {
panic!("Unexpected crash dump status: {:?}", status);
}
std::process::exit(1);
}
// Make Vulkan API Calls
device.queue_submit(..)
.map_err(handle_error)
.unwrap();
No runtime deps
~0–315KB