9 releases
Uses old Rust 2015
0.1.8 | Nov 24, 2018 |
---|---|
0.1.7 | Jun 14, 2018 |
0.1.6 | Mar 5, 2018 |
0.1.5 | Jan 31, 2018 |
0.1.1 | Oct 29, 2017 |
#513 in Graphics APIs
44 downloads per month
Used in 2 crates
91KB
2.5K
SLoC
rs-gl_helpers
gl helpers
#![feature(link_args)]
extern crate gl;
extern crate gl_helpers;
extern crate glutin;
extern crate main_loop;
use glutin::{Api, GlContext, GlRequest};
use gl::types::*;
use gl_helpers::*;
#[cfg(target_os = "emscripten")]
#[allow(unused_attributes)]
#[link_args = "-s OFFSCREENCANVAS_SUPPORT=1"]
extern "C" {}
static SIMPLE_VERTEX_DATA: [GLfloat; 16] = [
// position uv
1f32, 1f32, 1f32, 1f32,
-1f32, 1f32, 0f32, 1f32,
1f32, -1f32, 1f32, 0f32,
-1f32, -1f32, 0f32, 0f32
];
static SIMPLE_VERTEX: &'static str = "
uniform vec2 size;
attribute vec2 position;
attribute vec2 uv;
varying vec2 v_uv;
void main() {
gl_Position = vec4(position * size * 0.5, 0, 1.0);
v_uv = uv;
}
";
#[cfg(any(target_os = "emscripten", target_os = "android"))]
static SIMPLE_FRAGMENT: &'static str = "
precision mediump float;
uniform float alpha;
varying vec2 v_uv;
void main() {
gl_FragColor = vec4(v_uv, 1.0, alpha);
}
";
#[cfg(not(any(target_os = "emscripten", target_os = "android")))]
static SIMPLE_FRAGMENT: &'static str = "
uniform float alpha;
varying vec2 v_uv;
void main() {
gl_FragColor = vec4(v_uv, 1.0, alpha);
}
";
fn main() {
let mut screen_width = 1024_usize;
let mut screen_height = 768_usize;
let mut events_loop = glutin::EventsLoop::new();
let window = glutin::WindowBuilder::new()
.with_title("Simple")
.with_maximized(true);
let context = {
let builder = glutin::ContextBuilder::new().with_vsync(true);
if cfg!(target_os = "android") {
builder.with_gl(GlRequest::Specific(Api::OpenGlEs, (2, 0)))
} else {
builder
}
};
let gl_window = glutin::GlWindow::new(window, context, &events_loop).unwrap();
unsafe {
gl_window.make_current().unwrap();
gl::load_with(|symbol| gl_window.get_proc_address(symbol) as *const _);
}
let gl_info = GLInfo::new();
println!("{}", gl_info.version());
println!(
"OpenGL version: {:?}.{:?}, GLSL version {:?}.{:?}0",
gl_info.major(),
gl_info.minor(),
gl_info.glsl_major(),
gl_info.glsl_minor()
);
gl_set_defaults();
if let Some((w, h)) = gl_window.get_inner_size() {
screen_width = w as usize;
screen_height = h as usize;
gl_window.resize(w, h);
gl_set_viewport(0, 0, screen_width, screen_height);
}
let program = GLProgram::new(SIMPLE_VERTEX, SIMPLE_FRAGMENT);
let buffer = GLBuffer::new(
BufferTarget::Array,
4,
Usage::StaticDraw,
&SIMPLE_VERTEX_DATA,
);
let mut vertex_array = GLVertexArray::new();
vertex_array.bind();
vertex_array.add_attribute(&buffer, program.get_attribute("position"), 0);
vertex_array.add_attribute(&buffer, program.get_attribute("uv"), 2);
vertex_array.enable_attributes();
program.get_uniform("alpha").set_1f(0.5_f32);
let mut size = [1f32; 2];
main_loop::glutin::run(&mut events_loop, move |events, ms_f64| {
let ms = ms_f64 as f32;
for event in events {
match event {
glutin::Event::WindowEvent { event, .. } => match event {
glutin::WindowEvent::Closed => return main_loop::ControlFlow::Break,
glutin::WindowEvent::Resized(w, h) => {
screen_width = w as usize;
screen_height = h as usize;
gl_window.resize(w, h);
gl_set_viewport(0, 0, screen_width, screen_height);
}
_ => (),
},
_ => (),
}
}
gl_set_clear_color(&[0.3, 0.3, 0.3, 1.0]);
gl_clear(true, true, true);
size[0] = 1_f32 + ((ms * 0.005_f32).cos() * 0.5_f32);
size[1] = 1_f32 + ((ms * 0.005_f32).sin() * 0.5_f32);
program.get_uniform("size").set_2f(&size);
gl_draw_arrays(DrawMode::TriangleStrip, 0, 4);
gl_window.swap_buffers().unwrap();
main_loop::ControlFlow::Continue
});
}
Dependencies
~2.1–3MB
~55K SLoC