20 releases (5 breaking)
0.5.0 | Apr 28, 2023 |
---|---|
0.4.0 | Jan 27, 2023 |
0.3.0 | Oct 22, 2022 |
0.2.0 | Jul 31, 2022 |
0.0.3 | Nov 3, 2020 |
#806 in Graphics APIs
Used in 2 crates
(via kludgine-core)
22KB
285 lines
easygpu-lyon
This crate provides a vector shape rendering pipeline for easygpu via lyon.
A basic example
let mut builder = ShapeBuilder::default();
lyon::tessellation::basic_shapes::fill_circle(
Point::new(50., 50.),
25.,
&FillOptions::default(),
&mut builder,
)
.expect("Error tesselating circle");
let shape = builder.prepare(&renderer);
// { ... }
pass.set_pipeline(&self.pipeline);
self.shape.draw(pass);
For a more in-depth look, check out the examples/ directory. You can run individual examples using cargo run --example <name>
, e.g., cargo run --example circle
Dependencies
~11–42MB
~674K SLoC