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1.0.15 | May 21, 2024 |
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1.0.13 | Dec 17, 2023 |
1.0.11 | Nov 6, 2023 |
1.0.10 | Feb 5, 2023 |
0.1.1 | Jul 14, 2016 |
#581 in Graphics APIs
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Used in 228 crates
(20 directly)
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SLoC
lyon::tessellation
Tessellation of filled and stroked 2D paths.
lyon_tessellation
can be used as a standalone crate or as part of lyon via the lyon::tessellation
module.
lib.rs
:
Tessellation of 2D fill and stroke operations.
This crate is reexported in lyon.
Overview
The most interesting types and traits of this crate are:
- FillTessellator - Tessellator for complex path fill operations.
- StrokeTessellator - Tessellator for complex path stroke operations.
GeometryBuilder
- (See the documentation of the geometry_builder module) which the above two are built on. This trait provides an interface for types that help with building and assembling the vertices and triangles that form the tessellation, usually in the form of arbitrary vertex and index buffers.
The tessellation pipeline
FillTessellator GeometryBuilder output VertexConstructor Iterator<PathEvent> builder.add_vertex(FillVertex) -> VertexId;builder.add_triangle(VertexId, VertexId, VertexId); FillVertex -> CustomVertex MoveTo(Point)LineTo(Point)CloseThe figure above shows a simplified summary of each step of the fill tessellation pipeline.
The input: iterators
The path tessellators are not tied to a particular data structure. Instead they consume iterators of flattened path events. A Path struct in the crate lyon_path is provided for convenience (but is optional).
The output: geometry builders
The tessellators are parametrized over a type implementing the GeometryBuilder trait. This trait provides some simple methods to add vertices and triangles, without enforcing any particular representation for the resulting geometry. This is important because each application will usually want to work with its own vertex type tailored a certain rendering model.
Applications can implement the GeometryBuilder<Point>
trait in order to
generate vertex buffers and index buffers with custom vertex types.
The structs VertexBuffers and
geometry_builder::BuffersBuilder are provided
for convenience. VertexBuffers<T>
is contains a Vec<T>
for the vertices and a Vec<u16>
for the indices.
BuffersBuilder
is generic over a VertexConstructor<InputVertex, OutputVertex>
trait which
creates the application's output vertices from the tessellator input vertices (either FillVertex
or StrokeVertex
).
Rendering the tessellated geometry
The tessellators produce geometry in the form of vertex and index buffers which are expected
to be rendered using the equivalent of OpenGL's glDrawElements
with mode GL_TRIANGLES
available
under various names in the different graphics APIs.
There is an example showing how
it can be done with wgpu.
Flattening and tolerance
Most tessellators in this crate currently operate on flattened paths (paths or shapes represented
by sequences of line segments). when paths contain bézier curves or arcs, the latter need to be
approximated with sequences of line segments. This approximation depends on a tolerance
parameter
which represents the maximum distance between a curve and its flattened approximation.
More explanation about flattening and tolerance in the lyon_geom crate.
Examples
Dependencies
~1.5MB
~34K SLoC