7 releases (breaking)
0.6.0 | Sep 20, 2024 |
---|---|
0.5.0 | Dec 21, 2022 |
0.4.0 | May 24, 2022 |
0.3.0 | Dec 4, 2021 |
0.1.0 | Dec 28, 2020 |
#549 in Graphics APIs
Used in truck-rendimpl
135KB
2K
SLoC
truck-platform
Graphic utility library based on wgpu.
Sample Codes
wgsl-sandbox
A sample of creating a render object by implementing "Rendered" in a new structure.
One can use xyr WGSL shader in the following way:
- Enter the shader path as an argument when executing the program.
- Drag and drop the shader into the window.
The rule of shaders:
- One can draw a image by implementing the function:
vec4<f32> main_image(coord: vec2<f32>, env: Environment);
- The parameter
coord
is the fragment coordinate. The origin is the lower left. - The parameter
env
has the environment information. The declaration of struct is the following:
struct Environment {
resolution: vec2<f32>; // the resolution of the image
mouse: vec4<f32>; // the mouse information behaving the same as `iMouse` in Shadertoy.
time: f32; // the number of seconds since the application started.
};
Also, see the sample newton-cuberoot.wgsl
, default shader, in examples
.
Dependencies
~6–44MB
~702K SLoC