#edge #graphics #truck #topology #shell #wire #solid

truck-topology

topological structs: vertex, edge, wire, face, shell, and solid

6 releases (breaking)

0.5.0 Dec 21, 2022
0.4.0 May 24, 2022
0.3.0 Dec 4, 2021
0.2.0 Feb 21, 2021
0.1.0 Dec 28, 2020

#482 in Graphics APIs

Download history 7/week @ 2023-12-11 30/week @ 2023-12-18 45/week @ 2023-12-25 11/week @ 2024-01-01 33/week @ 2024-01-08 25/week @ 2024-01-15 40/week @ 2024-01-22 15/week @ 2024-02-05 9/week @ 2024-02-12 27/week @ 2024-02-19 34/week @ 2024-02-26 33/week @ 2024-03-04 39/week @ 2024-03-11 88/week @ 2024-03-18 39/week @ 2024-03-25

200 downloads per month
Used in 5 crates (4 directly)

Apache-2.0

290KB
4.5K SLoC

truck-topology

Crates.io Docs.rs

Topological structs: vertex, edge, wire, face, shell, and solid


lib.rs:

Topological structs: vertex, edge, wire, face, shell, and solid

Examples

The following sample code is a description of a topological tetrahedron as a solid model by this package.

use truck_topology::*;

// Create vertices. A tetrahedron has four vertices.
let v = Vertex::news(&[(), (), (), ()]);

// Create edges. Vertex is implemented the Copy trait.
let edge = [
    Edge::new(&v[0], &v[1], ()),
    Edge::new(&v[0], &v[2], ()),
    Edge::new(&v[0], &v[3], ()),
    Edge::new(&v[1], &v[2], ()),
    Edge::new(&v[1], &v[3], ()),
    Edge::new(&v[2], &v[3], ()),
];

// Create boundaries of faces as the wire.
// Edge is implemented the Copy trait.
let wire = vec![
    Wire::from_iter(vec![&edge[0], &edge[3], &edge[1].inverse()]),
    Wire::from_iter(vec![&edge[1], &edge[5], &edge[2].inverse()]),
    Wire::from_iter(vec![&edge[2], &edge[4].inverse(), &edge[0].inverse()]),
    Wire::from_iter(vec![&edge[3], &edge[5], &edge[4].inverse()]),
];

// Create faces by the boundary wires.
// The boundary of face must be simple and closed.
let mut face: Vec<Face<_, _, _>> = wire.into_iter().map(|wire| Face::new(vec![wire], ())).collect();
face[3].invert();

// Create shell of faces. Shell can be created by the Vec<Face>.
let shell: Shell<_, _, _> = face.into();

// Create a tetrahedron solid by the boundary shell.
// The boundaries of a solid must be closed and oriented.
let solid = Solid::new(vec![shell]);

Elements and containers

Main structures in truck_topology consist 4 topological elements and 2 topological containers.

topological elements

The following structures are topological elements.

Except Solid, each topological element has a unique id for each instance. In higher-level packages, by mapping this id to geometric information, you can draw a solid shape.

topological containers

The following structures are topological container.

The entities of Wire and Shell are std::collections::VecDeque<Edge> and std::vec::Vec<Face>, respectively, and many methods inherited by Deref and DerefMut. These containers are used for creating higher-dimentional topological elements and checked the regularity (e.g. connectivity, closedness, and so on) before creating these elements.

Dependencies

~4MB
~85K SLoC