2 unstable releases
0.2.0 | Jul 3, 2021 |
---|---|
0.1.0 | Dec 17, 2020 |
#1014 in Graphics APIs
325KB
8K
SLoC
Deferred
A deferred renderer using wgpu-rs. Supports the following:
- PBR Materials using Disney's BSDF
- Shadow maps for directional lights, area lights, and spot lights
Issues
- Currently waiting for wgpu-rs to properly support cube maps. These are required for implementing point light shadow maps.
Dependencies
~28–48MB
~805K SLoC