|0.2.0||Jul 3, 2021|
|0.1.0||Dec 17, 2020|
A deferred renderer using wgpu-rs. Supports the following:
- PBR Materials using Disney's BSDF
- Shadow maps for directional lights, area lights, and spot lights
- Currently waiting for wgpu-rs to properly support cube maps. These are required for implementing point light shadow maps.