#mesh-generation #2d-3d #graphics #bevy #3d-rendering #generate #math

bin+lib bevy-single-variable-function-mesh

A 2D or 3D mesh generated from single-variable functions

11 unstable releases (5 breaking)

0.15.1 Nov 29, 2024
0.14.0 Jul 13, 2024
0.13.0 Mar 20, 2024
0.12.0 Nov 4, 2023
0.2.1 Dec 27, 2022

#39 in Rendering

Download history 31/week @ 2024-09-23 4/week @ 2024-11-04 225/week @ 2024-11-25 47/week @ 2024-12-02

272 downloads per month

MIT/Apache

450KB
342 lines

bevy-single-variable-function-mesh

License: MIT/Apache Doc Crate

A 2D or 3D mesh generated from single-variable functions.

Examples

We have one math function that generates a half squircle and one that generates a half circle.

fn squircle(x: f32) -> f32 {
    (1.0 - (x).abs().powf(4.0)).powf(0.25)
}

fn circle(x: f32) -> f32 {
    (1.0 - x.powf(2.0)).powf(0.5)
}
// Flat ground.
commands.spawn((
    Mesh3d(meshes.add(SingleVariableFunctionMesh {
        f1: |_x: f32| -> f32 { 10.0 },
        f1_x_start: -10.0,
        f1_x_end: 10.0,
        f2_x_start: 0.0,
        f2_x_end: 0.0,
        ..default()
    })),
    MeshMaterial3d(materials.add(StandardMaterial::default())),
    Transform::from_xyz(0.0, 0.0, 0.0),
));

// Flat squircle.
commands.spawn((
    Mesh3d(meshes.add(SingleVariableFunctionMesh {
        f1: squircle,
        f2_x_start: 0.0,
        f2_x_end: 0.0,
        ..default()
    })),
    MeshMaterial3d(materials.add(StandardMaterial::default())),
    Transform::from_xyz(-4.0, 1.0, 0.0),
));

// A bit flat squircle.
commands.spawn((
    Mesh3d(meshes.add(SingleVariableFunctionMesh {
        f1: squircle,
        f2: |x: f32| -> f32 { (1.0 - (x * 5.0).abs().powf(4.0)).powf(0.25) },
        f2_x_start: -0.2,
        f2_x_end: 0.2,
        ..default()
    })),
    MeshMaterial3d(materials.add(StandardMaterial::default())),
    Transform::from_xyz(-2.0, 1.0, 0.0),
));

// Cylinder.
commands.spawn((
    Mesh3d(meshes.add(SingleVariableFunctionMesh {
        f1: circle,
        f2: straight,
        ..default()
    })),
    MeshMaterial3d(materials.add(StandardMaterial::default())),
    Transform::from_xyz(0.0, 1.0, 0.0),
));

// Ball.
commands.spawn((
    Mesh3d(meshes.add(SingleVariableFunctionMesh {
        f1: circle,
        f2: circle,
        ..default()
    })),
    MeshMaterial3d(materials.add(StandardMaterial::default())),
    Transform::from_xyz(2.0, 1.0, 0.0),
));

// Pyramid.
commands.spawn((
    Mesh3d(meshes.add(SingleVariableFunctionMesh {
        f2: |x: f32| -> f32 { -0.5 * x + 0.5 },
        ..default()
    })),
    MeshMaterial3d(materials.add(StandardMaterial::default())),
    Transform::from_xyz(4.0, 1.0, 0.0),
));

Details

  • This crate will automatically search for good vertices by comparing the slopes of the input functions.
  • In the future releases, the UV mapping might change.

Compatible Bevy Version

bevy bevy-single-variable-function-mesh
0.15 0.15
0.14 0.14
0.13 0.13
0.12 0.12
0.11 0.11

License

Licensed under either of these:

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~21–32MB
~519K SLoC