5 releases
0.1.2 | Oct 26, 2023 |
---|---|
0.1.1 | Jun 21, 2023 |
0.1.0 | Jun 20, 2023 |
0.0.2 | Jun 7, 2023 |
0.0.1 | Jun 7, 2023 |
#586 in Graphics APIs
42 downloads per month
53KB
1K
SLoC
wgs_runtime_wgpu
A wgs
runtime powered by wgpu.
lib.rs
:
A wgs runtime powered by wgpu.
Can be run on both native and Web.
Examples
Integrate with Winit
use wgs_core::WgsData;
use wgs_runtime_wgpu::{Runtime, RuntimeExt};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
fn main() {
let event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
let mut runtime =
futures::executor::block_on(Runtime::new(&window, WgsData::default(), None)).unwrap();
let size = window.inner_size();
/// Needs to set the width and height of the runtime before rendering.
runtime.resize(size.width as f32, size.height as f32);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::RedrawEventsCleared => window.request_redraw(),
Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
runtime.resize(size.width as f32, size.height as f32);
window.request_redraw();
}
Event::RedrawRequested(_) => {
/// Starts a new frame before doing the actual rendering.
runtime.frame_start().unwrap();
/// The actual rendering for wgs.
runtime.render().unwrap();
/// To render other stuff on the target surface besides the wgs content.
// runtime.render_with(|_device, _queue, _view| {
// // Other rendering like ui etc.
// }).unwrap();
/// Remember to finish the current working frame.
runtime.frame_finish().unwrap();
window.request_redraw();
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => {}
}
});
}
Integrate with Web
wgs_runtime_wgpu
also compiles for Wasm32 and can be run on Web.
You can install it from npm
or use a high-level library wgs-player
.
Dependencies
~4–39MB
~549K SLoC