#bevy #gamedev #paperdoll

bevy-paperdoll

Bevy plugin for 2D paper doll

3 releases (breaking)

0.3.0 Mar 7, 2024
0.2.0 Nov 6, 2023
0.1.0 Aug 19, 2023

#347 in Game dev

Download history 6/week @ 2024-02-19 5/week @ 2024-02-26 129/week @ 2024-03-04 14/week @ 2024-03-11 83/week @ 2024-04-01

102 downloads per month

MIT/Apache

33KB
318 lines

bevy-paperdoll

Latest version Documentation MIT/Apache 2.0 CI Bevy tracking

Bevy plugin for paperdoll, a 2D pixel-based stationary paper doll model.

screenshot

Usage

Add the plugin to your app first.

use bevy::prelude::*;
use bevy_paperdoll::{PaperdollAsset, PaperdollPlugin};

fn main() {
    App::new()
        .add_plugins(PaperdollPlugin);

    // Other logic
    // ...
}

Then load a paperdoll file and store the handle. You can use ppd-editor to create a valid paperdoll asset.

fn load_paperdoll(asset_server: Res<AssetServer>) {
    let handle = asset_server.load("your/paperdoll.ppd");

    // Store the handle.
    // ...
}

Create a paperdoll from the loaded asset and play with it.

fn create_paperdoll(
    mut paperdolls: ResMut<Assets<PaperdollAsset>>,
) {
    // Access the paperdoll asset using the handle stored previously.
    let paperdoll_asset = paperdolls.get_mut(&handle).unwrap();

    // Create a paperdoll based on doll 0.
    // The returned id will be used to refer to this paperdoll in the following process.
    let paperdoll_id = paperdoll_asset.create_paperdoll(0);

    // Do something with the paperdoll just created.

    // eg. Set slot 0 to fragment 1
    // paperdoll_asset.slot_use_fragment(paperdoll_id, 0, 1);

    // eg. Set slot 1 to empty
    // paperdoll_asset.slot_use_empty(paperdoll_id, 1);

    // Get the image to be drawn on the screen.
    let paperdoll_image = paperdoll_asset.take_texture(paperdoll_id).unwrap();
}

See examples for more.

Bevy Compatibility

bevy bevy-paperdoll
0.13 0.3
0.12 0.2
0.11 0.1

Dependencies

~44–85MB
~1.5M SLoC