Cargo Features

[dependencies]
bevy = { version = "0.15.0-rc.3", default-features = false, features = ["bevy_mesh_picking_backend", "bevy_sprite_picking_backend", "bevy_ui_picking_backend", "dynamic_linking", "sysinfo_plugin", "bevy_animation", "bevy_asset", "bevy_audio", "bevy_color", "bevy_core_pipeline", "bevy_gilrs", "bevy_gltf", "bevy_pbr", "bevy_picking", "bevy_render", "bevy_scene", "bevy_sprite", "bevy_text", "bevy_ui", "bevy_winit", "bevy_gizmos", "bevy_dev_tools", "bevy_remote", "spirv_shader_passthrough", "trace_chrome", "trace_tracy", "trace_tracy_memory", "trace", "basis-universal", "bmp", "dds", "exr", "ff", "gif", "hdr", "ktx2", "ico", "jpeg", "png", "pnm", "qoi", "tga", "tiff", "webp", "zlib", "zstd", "flac", "mp3", "vorbis", "wav", "minimp3", "symphonia-aac", "symphonia-all", "symphonia-flac", "symphonia-isomp4", "symphonia-vorbis", "symphonia-wav", "serialize", "multi_threaded", "async-io", "wayland", "x11", "android-native-activity", "android-game-activity", "bevy_ci_testing", "animation", "android_shared_stdcxx", "detailed_trace", "tonemapping_luts", "smaa_luts", "accesskit_unix", "glam_assert", "debug_glam_assert", "default_font", "shader_format_glsl", "shader_format_spirv", "pbr_transmission_textures", "pbr_multi_layer_material_textures", "pbr_anisotropy_texture", "pbr_pcss", "webgl2", "webgpu", "asset_processor", "file_watcher", "embedded_watcher", "bevy_debug_stepping", "meshlet", "meshlet_processor", "ios_simulator", "bevy_state", "track_change_detection", "reflect_functions", "custom_cursor", "ghost_nodes"] }
default = android-game-activity, android_shared_stdcxx, animation, bevy_asset, bevy_audio, bevy_color, bevy_core_pipeline, bevy_gilrs, bevy_gizmos, bevy_gltf, bevy_mesh_picking_backend, bevy_pbr, bevy_picking, bevy_remote, bevy_render, bevy_scene, bevy_sprite, bevy_sprite_picking_backend, bevy_state, bevy_text, bevy_ui, bevy_ui_picking_backend, bevy_winit, custom_cursor, default_font, hdr, multi_threaded, png, smaa_luts, sysinfo_plugin, tonemapping_luts, vorbis, webgl2, x11

These default features are set whenever bevy is added without default-features = false somewhere in the dependency tree.

bevy_mesh_picking_backend default = bevy_picking

Provides an implementation for picking meshes

bevy_sprite_picking_backend default bevy_sprite = bevy_picking

Provides an implementation for picking sprites

bevy_ui_picking_backend default bevy_ui = bevy_picking

Provides an implementation for picking ui

dynamic_linking

Force dynamic linking, which improves iterative compile times

Enables bevy_dylib, dynamic_linking of bevy_internal

sysinfo_plugin default

Enables system information diagnostic plugin

Enables sysinfo_plugin of bevy_internal

bevy_animation animation = bevy_color

Provides animation functionality

Enables bevy_animation of bevy_internal

bevy_asset default bevy_core_pipeline bevy_gltf bevy_pbr bevy_scene bevy_text

Provides asset functionality

Enables bevy_asset of bevy_internal

bevy_audio default

Provides audio functionality

Enables bevy_audio of bevy_internal

bevy_color default bevy_animation? bevy_gizmos bevy_render bevy_sprite bevy_ui

Provides shared color types and operations

Enables bevy_color of bevy_internal

bevy_core_pipeline default bevy_pbr bevy_sprite bevy_ui = bevy_asset, bevy_render

Provides cameras and other basic render pipeline features

Enables bevy_core_pipeline of bevy_internal

bevy_gilrs default

Adds gamepad support

Enables bevy_gilrs of bevy_internal

bevy_gltf default = bevy_asset, bevy_pbr, bevy_scene

glTF support

Enables bevy_gltf of bevy_internal

bevy_pbr default bevy_gltf = bevy_asset, bevy_core_pipeline, bevy_render

Adds PBR rendering

Enables bevy_pbr of bevy_internal

bevy_picking default bevy_mesh_picking_backend bevy_sprite_picking_backend bevy_ui_picking_backend

Provides picking functionality

Enables bevy_picking of bevy_internal

bevy_render default bevy_core_pipeline bevy_pbr bevy_sprite = bevy_color

Provides rendering functionality

Enables bevy_render of bevy_internal

bevy_scene default bevy_gltf = bevy_asset

Provides scene functionality

Enables bevy_scene of bevy_internal

bevy_sprite default bevy_text bevy_ui = bevy_color, bevy_core_pipeline, bevy_render, bevy_sprite_picking_backend

Provides sprite functionality

Enables bevy_sprite of bevy_internal

bevy_text default bevy_ui = bevy_asset, bevy_sprite

Provides text functionality

Enables bevy_text of bevy_internal

bevy_ui default = bevy_color, bevy_core_pipeline, bevy_sprite, bevy_text, bevy_ui_picking_backend

A custom ECS-driven UI framework

Enables bevy_ui of bevy_internal

bevy_winit default

winit window and input backend

Enables bevy_winit of bevy_internal

bevy_gizmos default = bevy_color

Adds support for rendering gizmos

Enables bevy_gizmos of bevy_internal

bevy_dev_tools

Provides a collection of developer tools

Enables bevy_dev_tools of bevy_internal

bevy_remote default

Enable the Bevy Remote Protocol

Enables bevy_remote of bevy_internal

spirv_shader_passthrough

Enable passthrough loading for SPIR-V shaders (Only supported on Vulkan, shader capabilities and extensions must agree with the platform implementation)

Enables spirv_shader_passthrough of bevy_internal

trace_chrome = trace

Tracing support, saving a file in Chrome Tracing format

Enables trace_chrome of bevy_internal

trace_tracy = trace

Tracing support, exposing a port for Tracy

Enables trace_tracy of bevy_internal

trace_tracy_memory = trace

Tracing support, with memory profiling, exposing a port for Tracy

Enables trace_tracy and trace_tracy_memory of bevy_internal

trace trace_chrome? trace_tracy? trace_tracy_memory?

Tracing support

Enables trace of bevy_internal

basis-universal

Basis Universal compressed texture support

Enables basis-universal of bevy_internal

bmp

BMP image format support

Enables bmp of bevy_internal

dds

DDS compressed texture support

Enables dds of bevy_internal

exr

EXR image format support

Enables exr of bevy_internal

ff

Farbfeld image format support

Enables ff of bevy_internal

gif

GIF image format support

Enables gif of bevy_internal

hdr default

HDR image format support

Enables hdr of bevy_internal

ktx2 tonemapping_luts

KTX2 compressed texture support

Enables ktx2 of bevy_internal

ico

ICO image format support

Enables ico of bevy_internal

jpeg

JPEG image format support

Enables jpeg of bevy_internal

png default

PNG image format support

Enables png of bevy_internal

pnm

PNM image format support, includes pam, pbm, pgm and ppm

Enables pnm of bevy_internal

qoi

QOI image format support

Enables qoi of bevy_internal

tga

TGA image format support

Enables tga of bevy_internal

tiff

TIFF image format support

Enables tiff of bevy_internal

webp

WebP image format support

Enables webp of bevy_internal

zlib

For KTX2 supercompression

Enables zlib of bevy_internal

zstd tonemapping_luts

For KTX2 supercompression

Enables zstd of bevy_internal

flac

FLAC audio format support

Enables flac of bevy_internal

mp3

MP3 audio format support

Enables mp3 of bevy_internal

vorbis default

OGG/VORBIS audio format support

Enables vorbis of bevy_internal

wav

WAV audio format support

Enables wav of bevy_internal

minimp3

MP3 audio format support (through minimp3)

Enables minimp3 of bevy_internal

symphonia-aac

AAC audio format support (through symphonia)

Enables symphonia-aac of bevy_internal

symphonia-all

AAC, FLAC, MP3, MP4, OGG/VORBIS, and WAV audio formats support (through symphonia)

Enables symphonia-all of bevy_internal

symphonia-flac

FLAC audio format support (through symphonia)

Enables symphonia-flac of bevy_internal

symphonia-isomp4

MP4 audio format support (through symphonia)

Enables symphonia-isomp4 of bevy_internal

symphonia-vorbis

OGG/VORBIS audio format support (through symphonia)

Enables symphonia-vorbis of bevy_internal

symphonia-wav

WAV audio format support (through symphonia)

Enables symphonia-wav of bevy_internal

serialize

Enable serialization support through serde

Enables serialize of bevy_internal

multi_threaded default

Enables multithreaded parallelism in the engine. Disabling it forces all engine tasks to run on a single thread.

Enables multi_threaded of bevy_internal

async-io

Use async-io's implementation of block_on instead of futures-lite's implementation. This is preferred if your application uses async-io.

Enables async-io of bevy_internal

wayland

Wayland display server support

Enables wayland of bevy_internal

x11 default

X11 display server support

Enables x11 of bevy_internal

android-native-activity

Android NativeActivity support. Legacy, should be avoided for most new Android games.

Enables android-native-activity of bevy_internal

android-game-activity default

Android GameActivity support. Default, choose between this and android-native-activity.

Enables android-game-activity of bevy_internal

bevy_ci_testing

Enable systems that allow for automated testing on CI

Enables bevy_ci_testing of bevy_internal

animation default = bevy_animation

Enable animation support, and glTF animation loading

Enables animation of bevy_internal

android_shared_stdcxx default

Enable using a shared stdlib for cxx on Android

Enables android_shared_stdcxx of bevy_internal

detailed_trace

Enable detailed trace event logging. These trace events are expensive even when off, thus they require compile time opt-in

Enables detailed_trace of bevy_internal

tonemapping_luts default = ktx2, zstd

Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the Tonemapping method for your Camera2d or Camera3d.

Enables tonemapping_luts of bevy_internal

smaa_luts default

Include SMAA Look Up Tables KTX2 Files

Enables smaa_luts of bevy_internal

accesskit_unix

Enable AccessKit on Unix backends (currently only works with experimental screen readers and forks.)

Enables accesskit_unix of bevy_internal

glam_assert

Enable assertions to check the validity of parameters passed to glam

Enables glam_assert of bevy_internal

debug_glam_assert

Enable assertions in debug builds to check the validity of parameters passed to glam

Enables debug_glam_assert of bevy_internal

default_font default

Include a default font, containing only ASCII characters, at the cost of a 20kB binary size increase

Enables default_font of bevy_internal

shader_format_glsl

Enable support for shaders in GLSL

Enables shader_format_glsl of bevy_internal

shader_format_spirv

Enable support for shaders in SPIR-V

Enables shader_format_spirv of bevy_internal

pbr_transmission_textures

Enable support for transmission-related textures in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_transmission_textures of bevy_internal

pbr_multi_layer_material_textures

Enable support for multi-layer material textures in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_multi_layer_material_textures of bevy_internal

pbr_anisotropy_texture

Enable support for anisotropy texture in the StandardMaterial, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs

Enables pbr_anisotropy_texture of bevy_internal

pbr_pcss

Enable support for PCSS, at the risk of blowing past the global, per-shader sampler limit on older/lower-end GPUs

Enables pbr_pcss of bevy_internal

webgl2 default

Enable some limitations to be able to use WebGL2. Please refer to the WebGL2 and WebGPU section of the examples README for more information on how to run Wasm builds with WebGPU.

Enables webgl of bevy_internal

webgpu

Enable support for WebGPU in Wasm. When enabled, this feature will override the webgl2 feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.

Enables webgpu of bevy_internal

asset_processor

Enables the built-in asset processor for processed assets.

Enables asset_processor of bevy_internal

file_watcher

Enables watching the filesystem for Bevy Asset hot-reloading

Enables file_watcher of bevy_internal

embedded_watcher

Enables watching in memory asset providers for Bevy Asset hot-reloading

Enables embedded_watcher of bevy_internal

bevy_debug_stepping

Enable stepping-based debugging of Bevy systems

Enables bevy_debug_stepping of bevy_internal

meshlet

Enables the meshlet renderer for dense high-poly scenes (experimental)

Enables meshlet of bevy_internal

meshlet_processor

Enables processing meshes into meshlet meshes for bevy_pbr

Enables meshlet_processor of bevy_internal

ios_simulator

Enable support for the ios_simulator by downgrading some rendering capabilities

Enables ios_simulator of bevy_internal

bevy_state default

Enable built in global state machines

Enables bevy_state of bevy_internal

track_change_detection

Enables source location tracking for change detection, which can assist with debugging

Enables track_change_detection of bevy_internal

reflect_functions

Enable function reflection

Enables reflect_functions of bevy_internal

custom_cursor default

Enable winit custom cursor support

Enables custom_cursor of bevy_internal

ghost_nodes

Experimental support for nodes that are ignored for UI layouting

Enables ghost_nodes of bevy_internal