30 releases
0.15.0 | Nov 29, 2024 |
---|---|
0.15.0-rc.2 | Oct 27, 2024 |
0.14.0 | Jul 4, 2024 |
0.13.1 | Mar 18, 2024 |
0.4.0 | Dec 19, 2020 |
#2663 in Game dev
17,689 downloads per month
Used in 64 crates
(via bevy)
37KB
235 lines
Bevy Dynamic Library
lib.rs
:
Forces dynamic linking of Bevy.
Dynamic linking causes Bevy to be built and linked as a dynamic library. This will make incremental builds compile much faster.
Warning
Do not enable this feature for release builds because this would require you to ship
libstd.so
and libbevy_dylib.so
with your game.
Enabling dynamic linking
The recommended way
The easiest way to enable dynamic linking is to use the --features bevy/dynamic_linking
flag when
using the cargo run
command:
cargo run --features bevy/dynamic_linking
The unrecommended way
It is also possible to enable the dynamic_linking
feature inside of the Cargo.toml
file. This is
unrecommended because it requires you to remove this feature every time you want to create a
release build to avoid having to ship additional files with your game.
To enable dynamic linking inside of the Cargo.toml
file add the dynamic_linking
feature to the
bevy dependency:
features = ["dynamic_linking"]
The manual way
Manually enabling dynamic linking is achieved by adding bevy_dylib
as a dependency and
adding the following code to the main.rs
file:
#[allow(unused_imports)]
use bevy_dylib;
It is recommended to disable the bevy_dylib
dependency in release mode by adding the
following code to the use
statement to avoid having to ship additional files with your game:
#[allow(unused_imports)]
#[cfg(debug_assertions)] // new
use bevy_dylib;
Dependencies
~20–31MB
~517K SLoC