#opengl #shapes #glium #quad #geometry #sphere #cuboid

glium_shapes

Prefabricated shapes for the Glium OpenGL library

3 unstable releases

0.2.0 Dec 19, 2019
0.1.1 Mar 6, 2017
0.1.0 Mar 3, 2017

#333 in Graphics APIs

25 downloads per month

MIT license

56KB
930 lines

glium_shapes

Crates.io TravisCI

Prefabricated shapes for the Glium OpenGL library.

The following shapes are currently provided by the library:

  • Axes
  • Cuboid
  • Quad
  • Sphere

Documentation

Documentation can be found here: http://jbrd.github.io/glium_shapes

Getting Started

  • Import the glium_shapes crate:

    extern crate glium_shapes;
    
  • Build a 2x3x4 Cuboid with its centre-of-mass at the origin and draw it:

    let cuboid = glium_shapes::cuboid::CuboidBuilder()
                 .scale(2.0, 3.0, 4.0)
                 .build(display)
                 .expect("Failed to build cuboid shape");
    frame.draw(&cuboid, &cuboid, your_shader_program, your_uniforms, your_draw_params);
    
  • Examples for all shapes are provided. Just run:

    cargo run --example axes
    cargo run --example cuboid
    cargo run --example quad
    cargo run --example sphere
    

Technical Details

  • Each shape is constructed using a builder object, which provides methods for customising your new shape

  • By default, the geometry is constructed to suit the standard OpenGL context defaults:

    • Right-handed coordinate system (x = right, y = up, z = out of screen)
    • Front-faces taken to be counter-clock-wise
  • By default, each shape is constructed with its centre-of-mass at the origin

Development Status

Maintained but not actively developed. Will keep up-to-date with latest versions of rust and glium. Will add extra shapes when needed, and will happily accept contributions for extra shapes as well. Bugs will be fixed (please raise an issue if you find any!).

Contributing Patches

Contributions are most welcome! To reduce the feedback loop, please ensure you perform the following checks before contributing a patch:

  • Ensure the project builds in debug: cargo build
  • Ensure the project builds in release: cargo build --release
  • Ensure the tests pass: cargo test
  • Ensure the coding style is consistent (cargo fmt should yield no changes)
  • Ensure cargo clippy --all-targets returns no warnings or errors
  • Ensure cargo doc succeeds
  • Ensure all the examples build and run successfully
  • Ensure your name is added to the contributors list in README.md

Contributors

James Bird (@jbrd)

Dependencies

~10MB
~194K SLoC