2 unstable releases
0.2.0 | Nov 21, 2021 |
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0.1.0 | Nov 12, 2021 |
#270 in Rendering
49KB
1.5K
SLoC
lumiere
A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.
Contributing
Angular commit messages, with the following topics:
- output
- render
- camera
- material
- object
- world
- math
Dependencies
~4–12MB
~132K SLoC