#ray-tracing #weekend #series #peter #shirley

nightly bin+lib lumiere

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series

2 unstable releases

0.2.0 Nov 21, 2021
0.1.0 Nov 12, 2021

#270 in Rendering

MIT license

49KB
1.5K SLoC

lumiere

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.

Contributing

Angular commit messages, with the following topics:

  • output
  • render
  • camera
  • material
  • object
  • world
  • math

Dependencies

~4–12MB
~132K SLoC