#game #future #gfx-hal #winit #gfx-rs

starstruck

A game building utility that is made to be simple to use while still providing great performance

2 releases

0.2.0-alpha Feb 26, 2019
0.1.0-alpha.3 Mar 15, 2019
0.1.0-alpha Feb 18, 2019

#1215 in Asynchronous

MIT/Apache

1.5MB
5K SLoC

Starstruck

https://img.shields.io/crates/v/starstruck.svg?style=for-the-badge https://img.shields.io/crates/d/starstruck.svg?style=for-the-badge

Welcome to the Starstruck project! Starstruck is yet another game engine written in rust. It's goals are to offer a more user friendly experience rather than using gfx-rs directly, while still maintaining high performance.

The project is still in Alpha stage and Api changes will happen and occur frequently!

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~11–24MB
~322K SLoC