9 releases (5 breaking)
0.6.0 | Oct 25, 2024 |
---|---|
0.5.0 | Oct 9, 2024 |
0.4.0 | Sep 17, 2024 |
0.3.2 | Aug 27, 2024 |
0.1.1 | Aug 6, 2024 |
#286 in Graphics APIs
690KB
10K
SLoC
Contains (Windows DLL, 59KB) WinPixEventRuntime.dll, (Windows DLL, 59KB) WinPixEventRuntime.dll, (static library, 7KB) WinPixEventRuntime.lib, (static library, 7KB) WinPixEventRuntime.lib
oxidx
This project provides low-level wrapper for D3D12 API.
Features
- Provides a low-level API around DirectX 12. All methods correspond to DirectX 12 C++ methods, but they are done in a Rust way.
- Based on official windows crate.
- No library/runtime validation, only driver validation.
- PIX methods.
- D3D12 and DXGI prefixes have been stripped from all types.
Minimum supported Rust version
oxidx's MSRV is 1.80.
Examples
Device creation
let entry = Entry;
let factory: Factory4 = entry.create_factory(FactoryCreationFlags::empty())?;
let adapter = factory.enum_adapters(0)?;
let device: Device = entry
.create_device(&adapter, FeatureLevel::Level11)
.unwrap();
Feature fetching
let mut options = Options1Feature::default();
device.check_feature_support(&mut options)?;
Dependencies
~128MB
~2M SLoC