#bevy #wgpu #shader #simplex-noise #perlin-noise #3d #utilities

bevy_shader_utils

A utility package that provides a series of noise functions and other utilities for use in wgpu shaders

7 releases (4 breaking)

0.7.0 Mar 26, 2024
0.5.2 Aug 14, 2023
0.3.0 Sep 18, 2022
0.2.0 Sep 12, 2022
0.1.0 Jul 8, 2022

#107 in Graphics APIs

Download history 2/week @ 2024-02-13 19/week @ 2024-02-20 14/week @ 2024-02-27 6/week @ 2024-03-05 13/week @ 2024-03-12 7/week @ 2024-03-19 116/week @ 2024-03-26 47/week @ 2024-04-02

185 downloads per month

MIT license

36KB
394 lines

Bevy Shader Utils

A utility package that provides a series of noise functions and other utilities for use in wgpu shaders.

Quick Start

Use the import at the top of your wgsl file and Bevy takes care of the rest.

#import bevy_pbr::forward_io::VertexOutput

#import bevy_shader_utils::simplex_noise_3d::simplex_noise_3d

struct Material {
    scale: f32
};

@group(2) @binding(0)
var<uniform> material: Material;

@fragment
fn fragment(
    mesh: VertexOutput
) -> @location(0) vec4<f32> {
    let f: f32 = simplex_noise_3d(material.scale * mesh.world_position.xyz);

    let color_a = vec3(0.282, 0.51, 1.0);
    let color_b = vec3(0.725, 0.816, 0.698);
    let mixed = mix(color_a, color_b, f);
    return vec4(mixed, 1.0);
}

The above shader is used by a material defined as such.

#[derive(Asset, AsBindGroup, Debug, Clone, Reflect)]
pub struct ScreenshotSimplex3dMaterial {
    #[uniform(0)]
    scale: f32,
}

impl Material for ScreenshotSimplex3dMaterial {
    fn fragment_shader() -> ShaderRef {
        "shaders/screenshot_simplex3d_material.wgsl".into()
    }
}

Functions

Perlin noise

2-dimensional:

#import bevy_shader_utils::perlin_noise_2d::perlin_noise_2d

var value = perlin_noise_2d(vec2<f32>(5.0, 6.0))

3-dimensional:

#import bevy_shader_utils::perlin_noise_3d::perlin_noise_3d

var value = perlin_noise_3d(vec3<f32>(5.0, 6.0, 7.0))

Simplex noise

2-dimensional:

#import bevy_shader_utils::simplex_noise_2d::simplex_noise_2d

var value = simplex_noise_2d(vec2<f32>(5.0, 6.0))

3-dimensional:

#import bevy_shader_utils::simplex_noise_3d::simplex_noise_3d

var value = simplex_noise_3d(vec3<f32>(5.0, 6.0, 7.0))

Voronoise

Voronoi and Noise: https://iquilezles.org/articles/voronoise/

#import bevy_shader_utils::voronoise::voronoise

var value = voronoise(vec2<f32>(5.0, 6.0), 0.0, 1.0)

Dependencies

~17–48MB
~734K SLoC