23 releases
0.11.0 | Nov 1, 2023 |
---|---|
0.10.0 | Jan 28, 2023 |
0.9.0 | Mar 24, 2022 |
0.5.4 | Oct 18, 2021 |
0.1.6 | Dec 15, 2018 |
#13 in Graphics APIs
150,063 downloads per month
Used in 1,186 crates
(7 directly)
105KB
2.5K
SLoC
🌤 hassle-rs
This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
Usage
Add this to your Cargo.toml
:
[dependencies]
hassle-rs = "0.11.0"
Then acquire dxcompiler.dll
on Windows or libdxcompiler.so
on Linux directly from AppVeyor, or compile it from source according to the instructions in the DirectXShaderCompiler GitHub repository and make sure it's in the executable environment. See our support table below for specific compatibility notes on non-Windows OSes.
DxcValidator also requires dxil.dll
which can be grabbed from any recent DXC release: https://github.com/microsoft/DirectXShaderCompiler/releases/latest
More info: https://www.wihlidal.com/blog/pipeline/2018-09-16-dxil-signing-post-compile/
Supported DXC versions on non-Windows
Outside of Windows (e.g. Unix) the emulated COM API needed its fair share of fixes to match the layout on Windows. This results in repetitive API breakage that is hard to detect from within hassle-rs
: be sure to math the hassle-rs
release below to a minimum DXC commit to prevent runtime failures outside of Windows!
Since hassle-rs |
DXC release | Git commit |
---|---|---|
0.10.0 | v1.7.2212 | https://github.com/microsoft/DirectXShaderCompiler/commit/47f31378a9b51894b0465b33ac1d10ce6349a468 |
0.5.1 (if using intellisense ) |
release-1.6.2012 | https://github.com/microsoft/DirectXShaderCompiler/commit/2ade6f84d6b95bfd96eec1d6d15e3aa3b519d180 |
When compiling on MacOS with clang
, or Linux with gcc
, be sure to have at least https://github.com/microsoft/DirectXShaderCompiler/commit/af14220b45d3ce46e0bad51ce79655e41d07c478 (also included in release-1.6.2012
).
Interesting DXC commits pertaining Unix support
These patches have had an effect on hassle-rs
compatibility over time:
Usage examples
Compile HLSL into SPIR-V
let spirv = compile_hlsl(
"shader_filename.hlsl",
code,
"copyCs",
"cs_6_5",
&vec!["-spirv"],
&vec![
("MY_DEFINE", Some("Value")),
("OTHER_DEFINE", None)
],
);
Compile HLSL into DXIL and validate it
let dxil = compile_hlsl("test.cs.hlsl", test_cs, "main", "cs_6_5", args, &[]).unwrap();
let result = validate_dxil(&dxil); // Only a Windows machine in Developer Mode can run non-validated DXIL
if let Some(err) = result.err() {
println!("validation failed: {}", err);
}
License
Licensed under MIT license (LICENSE or http://opensource.org/licenses/MIT)
Contributions
- Graham Wihlidal
- Tiago Carvalho
- Marijn Suijten
- Tomasz Stachowiak
- Manon Oomen
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, shall be licensed as above, without any additional terms or conditions.
Contributions are always welcome; please look at the issue tracker to see what known improvements are documented.
Dependencies
~1–6MB
~32K SLoC