1 unstable release
0.1.0 | Jul 27, 2024 |
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#577 in Procedural macros
Used in playout_macro
51KB
1K
SLoC
Playout
playout is a Rust library implementing a domain-specific language (DSL) for defining pipeline layouts and descriptor set layouts in a shared format usable by both shading languages and host-side programming languages.
Currently, playout supports generating code for GLSL and Rust.
Benefits
- Shared Format: Define pipeline and descriptor set layouts once and use them in both shading languages and your host-side code.
- Improved Readability: Write layouts in a human-readable format instead of boilerplate code.
- Reduced Errors: Avoid typos and inconsistencies by defining layouts in a single place.
Compile playout to GLSL
let playout_str = "...";
let module = PlayoutModule::try_from(playout_str).unwrap();
let mut writer = String::new();
module.show(&mut writer);
println!("{}", writer)
Compile playout to Rust as a procedural macro
use ash::vk;
// Extract descriptor set 3 from the playout file
let out = playout_macro::layout!("./example.playout", 3);
Dependencies
~1.2–1.6MB
~34K SLoC