|2.0.0||Jul 28, 2021|
|1.12.0||Jul 22, 2021|
|1.4.0||Jun 14, 2021|
|1.3.1||Apr 21, 2021|
|1.0.2||Mar 31, 2021|
#238 in Rendering
83 downloads per month
Provides an abstraction layer above erupt to easier use Vulkan in Rust. Mainly handles the Vulkan busywork (device initialization, memory handling etc.) and the lifetimes of objects.
No validation and a lot of pain. Lifetimes are not fully tracked, so you need to pay attention when to drop which resource to avoid UB (check the validation layer).
You most likely want to use wgpu-rs instead!
Vulkan 1.2+ driver.
tracingAdds logging using tracing.
profilingAdds support for profiling.
vk-buffer-device-addressUses the buffer device address Vulkan feature. Mainly useful when using the raytracing extension.
vk-buffer-device-address are enabled by default.
Examples are provided.
Most simple example that shows how to draw a triangle in Vulkan.
Shows how to use push constants, vertex and index buffers and also compressed textures.
VK_raytracing_KHR extension to fully ray trace a simple scene. Shows how to initialize
and use acceleration structures (triangle based), create and use the shader binding table (SBT), use
descriptor indexing with non uniform indexes and partial binds, write raytracing shader and do very
Simple compute example.
Licensed under MIT or Apache-2.0 or ZLIB.