3 unstable releases
0.2.0 | Nov 25, 2024 |
---|---|
0.1.1 | Nov 25, 2024 |
0.1.0 | Nov 25, 2024 |
#85 in Rendering
430 downloads per month
18KB
311 lines
ROPAP
Lilly H. St Claire
ROPAP is yet another opengl pixel mapper, this time written in Rust! It has a struct (which is
named Renderer
) which holds only private members, and the following public functions:
pub fn new(resolution_x: u32, resolution_y: u32, window_width: u32, window_height: u32, title: &str) -> Renderer
This creates a new renderer whose window is of size window_width
xwindow_height
and has a map resolution of
resolution_x
xresolution_y
.
pub fn is_closed(&mut self) -> bool
Returns whether or not the window of the referenced Renderer
has been closed.
pub fn update(&mut self)
Updates the current pixel map, as well as drawing the next frame.
pub fn draw(&mut self)
Draws the current frame, used in update
.
pub fn destroy(&mut self)
Destroys the Renderer, should be called before exit
pub fn put_pixel(&mut self, x: u32, y: u32, color: u32)
Writes a pixel with color color
to the pixel map at coordinates (x
, y
)
pub fn put_rect(&mut self, x: u32, y: u32, width: u32, height: u32, color: u32)
Writes a rectangle of pixels with color color
to the pixel map, starting at the coodinates (x
, y
) and ending
at coordinates (x
+width
, y
+height
), if x
+width
or y
+height
are above resolution_x
and resolution_y
they will be set to their respective maximum.
pub fn get_key_pressed(&mut self, key: glfw::Key)
The key
will require the user to have the glfw crate in their scope. This function simply checks if the key
specified is being pressed.
pub fn get_key_released(&mut self, key: glfw::Key)
The key
will require the user to have the glfw crate in their scope. This function simply checks if the key
specified is being released.
Dependencies
~4.5MB
~59K SLoC