14 releases
0.5.0 | Jan 19, 2023 |
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0.4.4 | Dec 11, 2022 |
0.4.3 | Jun 6, 2021 |
0.4.0 | Mar 4, 2021 |
0.1.2 | Nov 19, 2019 |
#149 in Graphics APIs
3,194 downloads per month
Used in 9 crates
(2 directly)
535KB
11K
SLoC
Cross-platform GPU device and surface management.
You can use this crate to multithread a graphics application so that rendering happens on multiple threads, sharing textures among them in the most efficient manner. It may also be useful as a lightweight framework for just initializing rendering in native applications. This is in contrast to crates like SDL, GLFW, winit, and Glutin, all of which have a broader focus in that they manage windowing and the event loop as well.
Dependencies
~1.2–5.5MB
~123K SLoC