#oculus #vr #ovr #rift #libovr

sys ovr-sys

Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. Documentation is transformed from the original libOVR doxygen docs. Requires acceptance of the Oculus SDK License, included

8 releases

Uses old Rust 2015

0.3.0 Jun 14, 2017
0.2.2 Jun 11, 2017
0.1.3 Jun 10, 2017

#4 in #oculus





ovr-sys = "0.3.0"

Well documented raw bindings to libOVR v1.15.0, the Oculus Rift PC runtime library. The documentation is transformed from the original doxygen docs.

Until Oculus resumes support for other platforms, this crate will only work on Windows. Both 32-bit and 64-bit Windows are supported.


Additional documentation is available from Oculus directly, at https://developer3.oculus.com/documentation/pcsdk/latest/concepts/book-dg/

The intention is for this crate to follow the latest version of libOVR. Pin to a particular release of ovr-sys to stay with a particular version of libOVR.


ovr-sys has optional features corresponding to the parts of libOVR dealing with audio, OpenGL, DirectX and Vulkan. The relevant feature names are audio, opengl, directx and vulkan respectively. Each feature corresponds to a submodule with the relevant functionality. The audio and DirectX features are designed for and are only usable on Windows (the core of libOVR, however, does at least hint at potential future support for other platforms). By default the OpenGL feature is enabled.

As an example, to enable support for just audio and OpenGL:

ovr-sys = { version = "0.3.0", features = ["audio", "opengl"] }


The lib directory redistributes Oculus static libraries and its contents are licensed under the terms of the Oculus SDK License (LICENSE-OCULUS).

Everything else is licensed under either of

at your option.


Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.