-
meshopt
Rust ffi bindings and idiomatic wrapper for mesh optimizer
-
intel_tex_2
Rust bindings for Intel's ISPC texture compressor
-
vk-mem
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
-
screen-13
Vulkan rendering engine in the spirit of QBasic
-
textcanvas
Draw to the terminal like an HTML Canvas
-
rs_pbrt
Physically based rendering (PBR) with Rust
-
all-is-cubes
Recursive voxel game engine. Can be used for voxel raytracing.
-
starfinder
& Python package that provides functionality to read, process, and render star data from the Tycho-2 catalog. It's built with Rust for performance and exposes a Python API for ease of use.
-
sugarloaf
Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for…
-
pax-runtime
Core shared runtime and rendering engine for Pax
-
rafx-api
Rendering framework built on an extensible asset pipeline
-
rafx
Rendering framework built on an extensible asset pipeline
-
anari_sys
FFI bindings for the ANARI frontend library, a 3D rendering engine interface API
-
piet-cosmic-text
A text layout engine for piet based on cosmic-text
-
uni-gl
Unrust native/wasm openGL/webGL compatibility layer
-
oxygengine-ha-renderer-tools
Tools for Hardware Accelerated renderer module for Oxygengine
-
spirv-reflect
Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications
-
lumo
CPU based rendering engine
-
tato
A ridiculous, obsolete engine that aims to run very well on any computer. Even potato powered ones!
-
rend3
Easy to use, customizable, efficient 3D renderer library built on wgpu
-
lumenpyx
A 2D pixel art renderer with realistic lighting
-
cen
Vulkan window backend
-
pax-core
Core shared runtime and rendering engine for Pax
-
kiyo
Lightweight compute shader playground
-
vk-mem-3-erupt
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using erupt
-
avenger
A visualization engine and renderer
-
dacho
ECS Game Engine
-
jandering_engine
Bare bones rendering framework
-
pax-chassis-web
Platform-specific chassis allowing Pax cartridges to be executed as Web apps
-
simple-pixels
Create a window and throw some pixels on it without accessing low-level stuff, carrying tons of dependencies or linking C libraries
-
glerminal
A lightweight OpenGL terminal
-
all-is-cubes-gpu
Optional GPU rendering implementation for the all-is-cubes crate
-
rpt
Physically-based path tracing renderer written in Rust
-
vk-mem-alloc
A very lightweight wrapper around the Vulkan Memory Allocator
-
azul-webrender-api
Public API for WebRender
-
blade-render
Renderer built on Blade
-
radiant-rs
Thread-safe Rust sprite rendering engine with a friendly API and custom shader support
-
ispc-texcomp
Rust bindings for Intel's ISPC texture compressor
-
aspen-engine
Application engine
-
webrender_api
Public API for WebRender
-
intel_tex
Rust bindings for Intel's ISPC texture compressor
-
ambient_primitives
Ambient primitives. Host-only.
-
polystrip
A powerful, flexible wrapper around wgpu
-
gaclen
handling anything a game client needs to do
-
flo_render_canvas
Converts flo_canvas streams to flo_render streams
-
oxygengine-integration-vn-cr
Integration module of visual novel and composite rendering for Oxygen Engine
-
vma
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
-
yoga-sys
Raw rust bindings for yoga (facebook flex layout cross-platform engine)
-
tectonic_bridge_freetype2
Expose the FreeType2 library C APIs to Rust/Cargo
-
pix-win-loop
Windowing (using
winit
), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package. Custom rendering support (pixels
andsoftbuffer
are… -
ispc-tex
Rust bindings for Intel's ISPC texture compressor
-
ultralight-sys
C-level bindings for the Ultralight rendering engine
-
dsa-lib
A Shader generation tool from TOML to GLSL written in Rust
-
rhodora
Experimental Vulkan based rendering engine
-
horde3d-sys
FFI bindings for Horde3D v1.0 Horde3D is automatically built and linked statically
-
rend3-gltf
gltf scene and model loader for the rend3 rendering library
-
hai_core
Core implementation of Hai game engine, and general 2D rendering library using WebGPU as well
-
shapemaker
An experimental WASM-capable, generative SVG-based video rendering engine that reacts to MIDI or audio data
-
alnilam-types
Alnilam Types
-
sidewinder
Rust path tracer
-
tridify-rs
Fast wgpu render framework that aims to simplify rendering pipelines. Currently under heavy development.
-
rfvp
A Non-Official Rust cross-platform implementation of the FVP engine
-
gaia
A terrain rendering engine for gfx applications
-
fantasy
An abstract rendering engine
-
crystal_ball
A path tracing library written in Rust
-
little-camera
little engine virtual camera abstraction
-
sust
A 2d rust rendering engine powered by sfml & egui that mainly renders shapes. This can be used to visualize algorithms on a grid based surface
-
rafx-assets
Rendering framework built on an extensible asset pipeline
-
dasom
A toy ray tracing engine based on Ray Tracing In One Weekend in Rust
-
rumblebars
a handlerbars template expansion library
-
gltile
OpenGL-based tile rendering engine
-
spritec
The sprite compiler - generates 2D pixel art from 3D models
-
rend3-types
Type definitions for the rend3 rendering library
-
maycoon-theme
Themes & Styling for Maycoon UI => See the
maycoon
crate for more -
ABC_lumenpyx
The official ABC-Engine integration for the lumenpyx rendering engine
-
intvg
lib/tool in Rust to load/save/render tvg file, parse from svg file by usvg
-
rugui
Real-time GUI library for games
-
bresenham
A fast, iterator-based integer-only implementation of Bresenham's line algorithm
-
vera
Vulkan Engine in Rust for Animation
-
gust-render
Gust is a simple 2D graphical library inspired by SFML