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meshopt
Rust ffi bindings and idiomatic wrapper for mesh optimizer
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intel_tex_2
Rust bindings for Intel's ISPC texture compressor
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vk-mem
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
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screen-13
Vulkan rendering engine in the spirit of QBasic
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rs_pbrt
Physically based rendering (PBR) with Rust
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textcanvas
Draw to the terminal like an HTML Canvas
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all-is-cubes
Recursive voxel game engine. Can be used for voxel raytracing.
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sugarloaf
Rio rendering engine, designed to be multiplatform. It is based on WebGPU, Rust library for Desktops and WebAssembly for Web (JavaScript). This project is created and maintained for…
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starfinder
& Python package that provides functionality to read, process, and render star data from the Tycho-2 catalog. It's built with Rust for performance and exposes a Python API for ease of use.
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pax-runtime
Core shared runtime and rendering engine for Pax
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rafx-api
Rendering framework built on an extensible asset pipeline
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rafx
Rendering framework built on an extensible asset pipeline
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piet-cosmic-text
A text layout engine for piet based on cosmic-text
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uni-gl
Unrust native/wasm openGL/webGL compatibility layer
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oxygengine-ha-renderer-tools
Tools for Hardware Accelerated renderer module for Oxygengine
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anari_sys
FFI bindings for the ANARI frontend library, a 3D rendering engine interface API
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spirv-reflect
Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications
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lumo
CPU based rendering engine
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tato
A ridiculous, obsolete engine that aims to run very well on any computer. Even potato powered ones!
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rend3
Easy to use, customizable, efficient 3D renderer library built on wgpu
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lumenpyx
A 2D pixel art renderer with realistic lighting
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pax-core
Core shared runtime and rendering engine for Pax
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kiyo
Lightweight compute shader playground
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vk-mem-3-erupt
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA) using erupt
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avenger
A visualization engine and renderer
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dacho
ECS Game Engine
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pax-chassis-web
Platform-specific chassis allowing Pax cartridges to be executed as Web apps
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simple-pixels
Create a window and throw some pixels on it without accessing low-level stuff, carrying tons of dependencies or linking C libraries
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glerminal
A lightweight OpenGL terminal
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rpt
Physically-based path tracing renderer written in Rust
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all-is-cubes-gpu
Optional GPU rendering implementation for the all-is-cubes crate
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cen
Vulkan window backend
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ispc-texcomp
Rust bindings for Intel's ISPC texture compressor
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radiant-rs
Thread-safe Rust sprite rendering engine with a friendly API and custom shader support
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jandering_engine
Bare bones rendering framework
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vk-mem-alloc
A very lightweight wrapper around the Vulkan Memory Allocator
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azul-webrender-api
Public API for WebRender
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blade-render
Renderer built on Blade
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webrender_api
Public API for WebRender
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intel_tex
Rust bindings for Intel's ISPC texture compressor
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aspen-engine
Application engine
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polystrip
A powerful, flexible wrapper around wgpu
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ambient_text
Ambient text. Host-only.
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gaclen
handling anything a game client needs to do
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flo_render_canvas
Converts flo_canvas streams to flo_render streams
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oxygengine-integration-vn-cr
Integration module of visual novel and composite rendering for Oxygen Engine
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yoga-sys
Raw rust bindings for yoga (facebook flex layout cross-platform engine)
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vma
Rust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
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tectonic_bridge_freetype2
Expose the FreeType2 library C APIs to Rust/Cargo
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ispc-tex
Rust bindings for Intel's ISPC texture compressor
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ultralight-sys
C-level bindings for the Ultralight rendering engine
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dsa-lib
A Shader generation tool from TOML to GLSL written in Rust
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rhodora
Experimental Vulkan based rendering engine
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pix-win-loop
Windowing (using
winit
), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package. Custom rendering support (pixels
andsoftbuffer
are… -
horde3d-sys
FFI bindings for Horde3D v1.0 Horde3D is automatically built and linked statically
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rend3-gltf
gltf scene and model loader for the rend3 rendering library
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ambient_primitives
Ambient primitives. Host-only.
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hai_core
Core implementation of Hai game engine, and general 2D rendering library using WebGPU as well
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alnilam-types
Alnilam Types
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sidewinder
Rust path tracer
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tridify-rs
Fast wgpu render framework that aims to simplify rendering pipelines. Currently under heavy development.
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rfvp
A Non-Official Rust cross-platform implementation of the FVP engine
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gaia
A terrain rendering engine for gfx applications
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fantasy
An abstract rendering engine
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little-camera
little engine virtual camera abstraction
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crystal_ball
A path tracing library written in Rust
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sust
A 2d rust rendering engine powered by sfml & egui that mainly renders shapes. This can be used to visualize algorithms on a grid based surface
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rafx-assets
Rendering framework built on an extensible asset pipeline
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dasom
A toy ray tracing engine based on Ray Tracing In One Weekend in Rust
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rumblebars
a handlerbars template expansion library
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gltile
OpenGL-based tile rendering engine
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spritec
The sprite compiler - generates 2D pixel art from 3D models
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rend3-types
Type definitions for the rend3 rendering library
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ABC_lumenpyx
The official ABC-Engine integration for the lumenpyx rendering engine
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intvg
lib/tool in Rust to load/save/render tvg file, parse from svg file by usvg
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rugui
Real-time GUI library for games
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shapemaker
An experimental WASM-capable, generative SVG-based video rendering engine that reacts to MIDI or audio data
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bresenham
A fast, iterator-based integer-only implementation of Bresenham's line algorithm
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vera
Vulkan Engine in Rust for Animation
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gust-render
Gust is a simple 2D graphical library inspired by SFML