4 releases
0.0.4 | Nov 26, 2024 |
---|---|
0.0.3 | Oct 19, 2024 |
0.0.2 | Oct 11, 2024 |
0.0.1 | Oct 11, 2024 |
#22 in Rendering engine
157 downloads per month
Used in kiyo
91KB
2K
SLoC
Cen
A lightweight vulkan window backend using ash.
Cen aims to provide abstractions around Vulkan handles and window management. Current features include:
- Winit-backed window setup
- Vulkan wrappers with memory dependencies
- Hot-swappable shader storage, compiled at runtime
Building & running
Make sure you have the Vulkan SDK installed.
Then build and run cen
examples:
git clone https://github.com/angelocarly/cen.git
cd cen
cargo run --example basic
GPU debugging
Windows & Linux
Renderdoc!
Mac
Mac only has XCode's Metal debugger. In order to use it you need to provide the following environment variables:
VULKAN_SDK=$HOME/VulkanSDK/<version>/macOS
DYLD_FALLBACK_LIBRARY_PATH=$VULKAN_SDK/lib
VK_ICD_FILENAMES=$VULKAN_SDK/share/vulkan/icd.d/MoltenVK_icd.json
VK_LAYER_PATH=$VULKAN_SDK/share/vulkan/explicit_layer.d
Then you should be able to launch your cen application and capture a frame.
This video does a nice job explaining the process.
References
Libraries
- ash - Vulkan bindings
- winit - Window creation and handling
- shaderc - Shader compilation
- gpu-allocator - Memory management
- notify - File watching
Dependencies
~60MB
~1M SLoC