2 releases
new 0.0.2 | Oct 11, 2024 |
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0.0.1 | Oct 11, 2024 |
#16 in Rendering engine
230 downloads per month
100KB
2.5K
SLoC
Cen
What is Cen?
Cen is currently undergoing restructuring after migrating from kiyo.
A lightweight vulkan window backend using ash.
Building & running
Make sure you have the Vulkan SDK installed.
Then build and run cen
examples:
git clone https://github.com/angelocarly/cen.git
cd cen
# TODO: There are no examples yet
cargo run --example simple-render
GPU debugging
Windows & Linux
Renderdoc!
Mac
Mac only has XCode's Metal debugger. In order to use it you need to provide the following environment variables:
VULKAN_SDK=$HOME/VulkanSDK/<version>/macOS
DYLD_FALLBACK_LIBRARY_PATH=$VULKAN_SDK/lib
VK_ICD_FILENAMES=$VULKAN_SDK/share/vulkan/icd.d/MoltenVK_icd.json
VK_LAYER_PATH=$VULKAN_SDK/share/vulkan/explicit_layer.d
Then you should be able to launch your cen application and capture a frame.
This video does a nice job explaining the process.
References
- myndgera - Pipeline caching and reloading
- paya - Vulkan memory dependencies and ash wrappers
- sound-shader - Cpal wrapper code and shader audio inspiration
Libraries
- ash - Vulkan bindings
- winit - Window creation and handling
- shaderc - Shader compilation
- gpu-allocator - Memory management
- notify - File watching
Dependencies
~41–56MB
~1M SLoC