15 releases (breaking)
0.12.0 | Dec 4, 2024 |
---|---|
0.11.1 | Aug 11, 2024 |
0.11.0 | Jul 6, 2024 |
0.10.0 | Feb 21, 2024 |
0.2.1 | May 12, 2021 |
#61 in Game dev
4,378 downloads per month
Used in 6 crates
(5 directly)
70KB
1.5K
SLoC
bevy_mod_debugdump
Live playground: jakobhellermann.github.io/bevy_mod_debugdump
use bevy::prelude::*;
use bevy::log::LogPlugin;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(bevy_mod_debugdump::CommandLineArgs)
.run()
}
$ cargo run -- --help
Commands:
dump-schedule <schedule_name> <file>
dump-render <file>
--no-exit Do not exit after performing debugdump action
Schedule graph
use bevy::prelude::*;
use bevy::log::LogPlugin;
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins.build().disable::<LogPlugin>()); // disable LogPlugin so that you can pipe the output directly into `dot -Tsvg`
bevy_mod_debugdump::print_schedule_graph(&mut app, Update);
}
PreUpdate
schedule:
See all schedules at docs/schedule.
Render app
Render graph
use bevy::prelude::*;
use bevy::log::LogPlugin;
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins.build().disable::<LogPlugin>());
bevy_mod_debugdump::print_render_graph(&mut app);
}
Extract schedule
Main render schedule
Bevy support table
bevy | bevy_mod_debugdump |
---|---|
0.15 | 0.12 |
0.14 | 0.11 |
0.13 | 0.10 |
0.12 | 0.9 |
0.11 | 0.8 |
0.10 | 0.7 |
0.9 | 0.6 |
0.8 | 0.5 |
0.7 | 0.4 |
0.6 | 0.3 |
0.5 | 0.2 |
0.5 | 0.1 |
Dependencies
~33–65MB
~1M SLoC